Hey Nick,
Thanks for the kind words. Yes, it’s hand animated. Some of the jitter is from an expression (the tiny bumps). I did actually think about taking my dv cam and just shooting and tracking, as you mentioned, but I really wanted to hit specific marks and liked the extra control hand animation provided (I could have blended the track with hand animation as well).
As for the trees, well, I don’t know what I’m going to do…hahaha. Honestly, I have a couple of ideas, but I don’t know what’s going to work yet. When I find something successful, I’ll keep in mind that you were interested, and I’ll try to be specific about the methodology in my post.
As for the 12 projection cams, it was because of the multiple layers of overlapping geometry. The cars, statue, lamp posts, subtle building parallax, etc. It was, as you said, just one camera duplicated 12 times for each projection. Really the trick in that shot was all the painting that was necessary. Each layer that had a cut out had to be repainted in with imaginary stuff. That was the hardest part of it. That and trying to push the camera as far as possible without breaking the illusion.
Take care and thanks again,
Chris