Worked a lot on the refining the city, and relighting it and adding bits and pieces to make it more interesting and “alive”. I’m trying to make the city as “finished” as possible so I can just use it in every shot without too much tweaking. The foreground animation will be enough effort without having to worry about the city backdrop, so hopefully the extra effort now with be worthwhile.
The city is around 500000 polys at this stage, and I’ve got around 25-30 lights. Render times at lo-res with no AA is around 5 seconds in LW9, so still manageable. Hope it remains that way 
Edit: Did this little test too, not sure whether I’ll use something like in the final anim, but just playing with some ideas. QT7 Support Smash








