Spent a bit of time tonight and last night trying to figure out how to do the environment. I’ve attempted city-scapes before and given up with all the effort that’s required, but I really visualise this race happening around the roof-tops of the city, inter-twining the sky-scapers. I’m trying to reduce the amount of detail required, by keeping the buildings in fog and silhouette as much as possible. Using a few custom-made hero buildings and eki’s citygen script I think I’m getting closer.
I’ll try building the road and placing the buildings around and see whether it comes together.
The first one is a more “normal” render, with some photoshop filtering:

The second is more of an experiment, using layer blending to “fade away” the buildings that are close leaving only black. I think this might look interesting in an animation, so I might give it a test run once I have the track together to see how it looks (ignore the speeder in the frame, I would composite these separately):

The plan is to have four bikes (essentially all the same, of differing colours) in the race. The crash will involve one bike having mechanical problems which results in an epic pile up!