FXWARS! THE RACE: Richard Nichols


#1

This will be my first FXWARS entry. I’ll try my hardest to finish, promise! :smiley:

Going with the fantasy race here, with some kinda flying things. I wanted to design a racer which has the people exposed and more vulnerable. It means that you can see them checking each other out as the race progresses too. They will sit forward, sorta like riding a bike.

WIP modelling:


#2

looking nice…will be interesting to see how you integrate driver. Where you looking to comp yourself in as the driver or go with a model?

Martin


#3

Hey Martin!

Will be going 100% CG for this. The riders will be wearing motorcycle helmets so their faces will be covered up (mainly just to save time in modelling and rigging).

Here’s sorta how the riders will look:

The seat won’t go through the rider’s backside like in the pic. This is just a pose test from Lightwave. I’m going back to Silo with the posed rider to adjust the cockpit around him. The design of the racer has changed quite a bit also. Will post updates soon :wip:


#4

very nice tibes…

Keep it up…you’re already doing great. Not sure if I like the newer racer or the first. The first one was pretty wicked looking, but not quite as aerodynamic as the new. The newer does look faster as a design.

Take care.

Martin


#5

If your talking about the design in the first post then the one in tibe’s second post they look exactly the same to me.
Anyway good work tibes, keep it up!


#6

Hehe, yeah they are pretty much the same (what I originally meant was, the updated version I have in Silo is quite different, but I haven’t got around to posting it yet :p)


#7

heh, I knew what you meant but i dont think mdillender did. Anyway post up that updated version! Keep at it and dont give up :smiley:


#8

It looks to me that the front end has become more aerodynamic in the second. Maybe it’s just the way it looks textured.

I knew they were the same if not very similar. DUH!

Always great to get a chuckle.

Luck to all.


#9

pretty good progress there … sleek machine … I would think of this as a “Future Heavy Metal” game (mostly because of the clown guy I suppose). What kind of crash are you thinking? Pieces flying in the air or just denting kind of stuff? I’m no huge expert on dynamics but I’m wondering if its better to have more seperate pieces or just a whole body like the one you created?
Good luck! May the best explode first! hehe


#10

yeah, still considering this part. In The updated version, the rear wings are separate pieces that move in a kind of socket, and there will be separate pieces for the cockpit controls and engine appendages. I’m thinking about the crash breaking apart a building along side the track and using rag-doll dynamics on the riders.

As soon as I finish the modelling, I’m going to block out the shots and figure out what the damage is (pun very much intended :)).


#11

Modelling update… just got to do a bit of detailling and texturing. Onto the rider next…


#12

Just a little animation test, with the racer, and some particle effects…

http://www.munkipants.com/fxwars/test.mov (QT7)


#13

looks great! keep up the good work


#14

Tighten up some of your edges. Especially around the cockpit and wing tips. Looks to much like a balloon. Just add some edges around the profiles to tighten it up.

I like the design :slight_smile:


#15

Cool man, but i guess at whatever speed that vehicle will fly you won’t really notice that the edge is too sharp…

Just to repeat what i have been told, this is not a modeling challenge…

Can’t wait to see these vehicles fly!

Cheers!

Xavier.


#16

I agree with mustan9, I was thinking the same thing… maybe you were too :smiley: It looks like you could add in a neet detail where the front of the wings connect to the body, it’s wide there and it could have lights or something. Great work, I’m really likeing the design.


#17

Thanks for the comments and ideas guys! I’m hoping to get some solid time over easter to keep working on this :slight_smile:


#18

the design is nice are you goung to add a shaper looking evil craft aswell that be cool.
nice work bro. :slight_smile:


#19

Spent a bit of time tonight and last night trying to figure out how to do the environment. I’ve attempted city-scapes before and given up with all the effort that’s required, but I really visualise this race happening around the roof-tops of the city, inter-twining the sky-scapers. I’m trying to reduce the amount of detail required, by keeping the buildings in fog and silhouette as much as possible. Using a few custom-made hero buildings and eki’s citygen script I think I’m getting closer.

I’ll try building the road and placing the buildings around and see whether it comes together.

The first one is a more “normal” render, with some photoshop filtering:

The second is more of an experiment, using layer blending to “fade away” the buildings that are close leaving only black. I think this might look interesting in an animation, so I might give it a test run once I have the track together to see how it looks (ignore the speeder in the frame, I would composite these separately):

The plan is to have four bikes (essentially all the same, of differing colours) in the race. The crash will involve one bike having mechanical problems which results in an epic pile up!


#20

Track WIP - bedtime :smiley: