FXWARS! THE RACE: David Schoneveld


#21

I like it! My one suggestion is to start the first shot off slower, with the cars coming up from the distance, and then, as they go by, tilt down to follow them. Maybe add on a couple seconds to the head. That way they’re established earlier on, until BAM, you figure out they’re racing, and you’re into the race. The sound suggestion is good too. Looking good!

The fire looks good even now, can’t wait to see the final results.


#22

the fire is 2d fluids, started with the preset 2dNuke.ma I love the presets to thow stuff into shots quick :smiley:

for that explosion I want a nice volumetric rendered 3d fluid cloud. and some of those pieces falling will have smoke trails.

I definitly have an advantage working here, I just got a huge lesson on lighting, and some good critiques! I'm going to write them down here so I can check here and remember later

I should keep the cameras low at a human scale b/c when you shoot from high up the cars look like toys, and the shot of the jump should be shorter b/c it loses momentum of the sequence. Follow the mini after the jump a little, oh and they suggested adding camera shake, HA, ok ok ok I'm adding camera shake :D

Thanks all these comments are really going to help make this better!


#23

Oh my this is going soo good! AWESOMEAGE!


#24

Ok sunday night, here’s my animation close enough that I’m not going ot mess with it a whole lot more, I have a lot of dynamics work to do so that’s going to be my focus for now, well that and rendering out some passes duing the days. Let me know what you guys think, I can still make changes. I’ve been dreaming of all the fx I want to add, and am glad to be past the thick of the animation!

http://agentfx.com/fxWars/crashScene_anim_A09.mov

I’ll probably tweek the animation as I go along, oh I made the geo with lattices then made it blendshapes, I just wanted to get the rough idea in there and start adding debris, smoke and such to cover it all up anyway :smiley:

and the camera shake I added I explain and have a file in the tips section.


#25

Looking good! I like the opening shot a lot more.

From an editing standpoint, two transitions sort of leap out at me:

  1. The first shot to the second. In screen space, the mini is on the right at the end of the first one, then on the far left at the beginning of the second one. Maybe just let them clear frame on the first shot, without panning the camera?
  2. The shot where the second car plows into the mini to the shot afterwards. Compositionally, they’re pretty much the same. It just seems like it’s pulling back, and they edited out the cameraman walking back a bit.

But loving the FX work. Looking forward to seeing more.


#26

Yep, looking great! The only part that bothered me is the camera shake after the impact seems to last just a beat too long.

The fire and smoke is looking really fantastic!


#27

Just a reminder:

One Month To Go (MAY 22th): FXWARS THE RACE!

-R


#28

hi, first I want to thank you about Gnomon Fluid DVDs which they are really gives a professional aspect of using fluids, secondly i have been trying to accomplish your car animation using motion paths but i have realised that your car responds to collisions dynamicly, so how did you make those wheels collisions possible ?? i want to create the same effect with some RealFlow fluids which splashes as the car walks on “curvey” land and motion paths didnt give me that collision effect so far. Also i realised that there are some “boxes” underneath your car wheels so what does it do? Please i need help on this one because i searched all over the net and i still didnt find my request, and did you use motion path for the car chase?? i hope its alright with my questions:blush:, also if you have known sites that can teach how to deal with cars concerning animation and rigging then that would be great too. BTW, your modeling, animation & fluid effects are really great:thumbsup: .

Here’s my thread for details.
http://forums.cgsociety.org/showthread.php?t=350498


#29

actually I posted a how to in the tips a nd tricks of this section:
http://forums.cgsociety.org/showthread.php?t=341890

I just key framed the bodies and the wheels kept them selves on the ground for me, or lifted up when they were supposed to. give it a try and let me know if you have any questions. Thanks for the comment on the DVD’s I’m thinking about making 3 more, but probably take me until the summer to get the files and such together to even start it.


#30

hi, i had my first problem and you can see it on my thread.

http://forums.cgsociety.org/showthread.php?p=3494058#post3494058


#31

Nice stuff! Both the crashes look a little lazy at the moment . . . there doesn’t seem to by a dynamic BANG! to both of them. Also, love the fire, but you might want to consider a nice big hollywood explosion followed by the black smoke, rather than the black smoke gradually getting thicker.

Of course, all just my opinion.


#32

i agree that the crashes just look a little too real, they need more hollywood beef.

the cars kind of stop dead tooo quickly, even watching a few real rally cars, theyre light cars and tend to bounce off what theyt hit, then settle slowly.

so i would suggest giving the firrst car some spin as it hits the tree slightly off centre, then as the second car hits it it should rock (i mean roll sideways) quite significantly. the second car should almost bounce backwards a little with the rear of the car coming up quite high as the bonnet crumples, then as it settles afterwards perhaps roll back a bit more.

IMO

looking good other than that.


#33

Ok had a quick look and im no expert at this, but here is my input…
Looks way to linear and plain…i do realise its a WIP, the cars entering the scene dont seem to move across the terrain a bit, maybe make them bounce as they slide across as the ground is not flat…
When the car hits the tree…it would not just stop it needs to bounce a little and maybe spin slide off it a bit, as well as the tree bending or shaking or somthing similar, same for when the second car hits


#34

Well, I’ve been busy updating my demo reel (I’ll post it online soon) and tevelling so I’ve now get time to get back to it (yes excuses, we all have them) :smiley:

Ok so I’ve decided that you guys are right and that the animation should be cooler, however that would be too much work for me, SSSssooooo I’ve called in some back up with Burke Roane one of the animators here at luma, :slight_smile: Isn’t it nice to have a professional animator at your call? well, not sure how much time he can put to it, b/c his computer is still in the process of a rebuild/reformate

So, yeah, there’s 20 days left or so, I’m thinking of cutting down the sequence, it might just be too much to render in time. I think I’m going to just do the crash scenes, it’s better than trying to get the whole thing and it be crappy. I loved the build up but I think I can’t do all that. I think it’s funny even now I make the same mistakes I made in school, try to do too big a project in too short a time, rather than do a shorter project and do it really well. Who knows if I do get the time I will render the whole thing, I guess we’ll see.


#35

You say that, but my money’s on you for “team who will actually finish their project and have a cool-looking crash.” :wink:


#36

heh, thanks, I am beginnning to worry about these other projects, maybe there are some ghost projects that we don’t see, but man, not a lot of animation done with just about 2.5 weeks to go… I don’t think I’ve seen ONE fx test yet, either people are overly confident or not going to do many fx.

So Burke(the animator in the team) wanted textures so I textured the car (edited ones that came with it, just had to start over) Thanks to “k garrow” for the free model from turbo squid.

So the animation is oing to be quite different, we’re going with one car, basically the camera in in the second car. and you watch the one car crash. Don’t have animation to show yet, here’s the textured car.

I’m going to do a little more tweaking (like adding snow and crap) but that’s a pretty good already. There’s so much more set up to break this car up right. So the deadlines been extended by 2 weeks right? :hmm: Ok more to come.


#37

It’s always at the end that you have the big push to get things done. I hope you can get done what you wanted to finish. I really liked your test renderings and crash. Even with what you had it was really cool. Just needed texturing, lighting and your done.


#38

if you had time!!!
it would be coool to have the camera inside the windscreen of the chasing car, then smash through the glass towards the other car at point of impact. but its prbably way too much work, esp if you wanted to see reflectoins of chasing driver in window.

its a coool idea, if you dont do something like above it will be essential to get the movement of the camera to feel like your the chasing car.


#39

Ok, last post on the car, I got the fluid explosion ready this weekend, but that is post is for the final :smiley: so I got that done pretty fast so I just went to town on the car, I kept textureing it and modeling and breaking it into more parts, still nees a few more elements but no ones going to notice when I add them. So, this is more a look at some fun stuff I guess. I’m holding off showing the coolest effects until the end.


#40

FYI:

TWO WEEKS To Go (MAY 22th): FXWARS THE RACE!

-R