Nice MR tips! I am trying to do more with MR at the moment. One more tip (paraphrased from John A Bell’s great book “3ds Max 6 Killer Tips”:
If you are losing fine detail like wires, antennas etc, you might want to check out the Contrast settings in the Sampling Quality rollout.
Contrast settings determins how to weight the samples per pixel values. If your fine scene details get chewed away in the rendering it’s usually not because your max sampling rates is too low, it’s because the contrast settings are too low.
To fix this, keep your existing samples per pixel min/max values within reasonable limits. Increase the contrast values slowly. This trigger the maximum sampling values earlier and should fill in the fine details. The Contrast Spatial settings are primarily used for still renders and the Temporal ones used for animations.
or to learn more. Hmmm. Does anyone know the smallest renderable size one can turn in? I was doing 640x400 but now I think maybe I can get a higher quality if I cut the rez down to like 400x220 or something like that with black bars on top and bottom. I wish I could keep motion blur it so important for the sprites, snow and debris. Even if I cut down the rez I have 3 nights and 3 days to get the rendering finished. Being gone for 2 of the 6 weekends has taken it’s toll on my entry. I’m sure I, like everyone here is expecting to do a lot the last weekend. Imagine that gone. Yes it’s possible but shoot.
Just so we know what we’re missing.