Hi everyone:
I hope the forum will support me enough motivation to finish this project. I have modelled a few hondas in max 5 and 6. I will be rigging, animating, texturing in maya with mental ray to render.
The story will be a street race simular to Initial D. lots of sideways drift action. I just watched the HK movie with Jay Chou and Anthony Wong, and all 24 episodes of Fouthth stage. I must say I am atleast a bit inspired 
The âCrashâ will be a surprise near the end. I wonât unveil it just yet, but letâs just say for now that itâs a homeage to the 80âs. :wip:
A basic tunnel environment I have made. The textures are normal mapped. I designed this for animation and quick render times so I painted the lighting and shadows in photoshop. No shadow/light calculations = 50 second render time only needing antialiasing and slight glow for the florecent cylnders. The playblast also looks awesome because it has shadows and lights in the viewport!!! :bounce:

Main Car #1: Honda NSX
My first car with interior. 120,000 polys with 1 ilteration meshsmooth including the interior. Once again the goal is to keep things light and animatable. This was rendered in brazil r/s.




Placeholder for Main Car # 2: A Secret 
Itâs a not a honda. Itâs not Japanese. Itâs not from this world.
Background Car #1: Honda DC2 Integra Xtreme/C-West
My second car. No interior and recycled parts (rims, brakes, exhaust) but itâs a background car so whatever!


More Renders: They are so big you can see all the corners I cut!
http://members.shaw.ca/heiyuu3d/images/integra_wip033.jpg
http://members.shaw.ca/heiyuu3d/images/integra_wip033a.jpg
http://members.shaw.ca/heiyuu3d/images/integra_wip033b.jpg
http://members.shaw.ca/heiyuu3d/images/integra_wip033c.jpg
http://members.shaw.ca/heiyuu3d/images/integra_wip033d.jpg









