As I said here is passes I use to render my sea. It includes spec, reflection, diffuse lights, color, and final composite. It was a long way to breakdown maya ocean shader but I succed in what I needed, therefore it not so fast I intented (max 3 min for reflection pass in 768X432 on a atlhon 34000+). I will post a QT of my all simulation in color mode just to show you the overall movment of the simulation.
Mathieu



