Merki ca fe toujours plaisir 
Thanks for the comment.
Mathieu
VERY NICE! I think you really have the motion nearly perfect. The only thing I feel isn’t quite realistic is that with that much motion I think there would be a few very small ripples. It just feels a little bit too perfect. Over all though it really is extremely good!
Hope to see an update soon. The dateline is fast approaching, so you have enought time to render the final scene.
-R
Well renders are already done, and compositing is nearly finished. I will post some pictures from final renders.
Mathieu
Well, it s nearly finished, just final touches and editing (not the most complicated). The final shot is made from 3 differents plan, it is the same ocean simulation see at different position. Hope you like.
[left]Mathieu[/left]
wow :applause: . Excellent, great shots, and the colours… amazing, cant wait to see the final piece. ![]()
Nice entry.
Dont forget to post it on the voting thread when you are done.
FXWARS: THE OCEAN: Post your Entry!
-R

Well it’s done you can view the final result here :
http://mat.ger.free.fr/cgtalk/mathieu_gerard_FXWARS(768x432).mov (16 mo)
MIRROR :
http://icv.fh.free.fr/vid/mathieu_gerard_FXWARS(768x432).mov (16 mo)
Critics and comments welcome.
Mathieu
Great simulation man!
How did you create that marvelous sky?
Did you just map a picture onto to a sphere?
The water has awesome reflections in it.
Superbe!
La classe quoi!!
Xavier.
…would love to see the clip, but do you have an alternate web host?
This hotel is giving me an estimated 20-30 minutes left…
Well, thanks to all, it’s nice to read your comments
Cobrax : the sky is a matte I did from differents pictures and then simply mapped on a plane.
Jussing : I have put the video file on an other ftp, hope it will work faster :
http://icv.fh.free.fr/vid/mathieu_gerard_FXWARS(768x432).mov
Mathieu
great job…i love the look and feel of the atmosphere you created. i love the colors and camera shots
Amazing!! I know this would involve a very complex answer but if you don’t mind my asking, how did you make the water?? (the ripples and movement…) I’ve always been puzzled with how people achieve those kinds of results for water. Thanks
Thanks for comments guys 
MauF > Well its not so difficult if u use maya ocean shader
You have to play with it to get what you need but its not so complex. This shader is physically based so you just have to set up wavelengths, frequencies… and the shaders output displacement values on an appropriate tesselated nurbs plane. The most difficult part here was to shade the geometry as I want without using the maya ocean shading properties.
Mathieu
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