Started modeling the room and setting up the lighting, Im using Vray with a 3point light set up, one target on the coil, a fill light, and a key light.
The tesla coil is going to be focused on with a volumetric light that way when it powers up the room will illuminate and spike with it. Should be rad. We wanted to create a kind of desolate warehouse where some broke guy is doing his tests, itll be derelict and run down, super dirty and grungy. Still need to add lots to the room, crates, boxes, barrels, etc. make it feel very cluttered.
Im also going to add a command desk to the Tesla coil and add a lot of details on it, as well as to the desk, and mezzanine. Please comment and critique guys, thanks and good luck to everyone.





Is it just me, but hehe, i think you have the bump at the wall in the wrong directon, now its the bricks pointing outwards i think