FXWARS! SUPERPOWERS!: Daniel Lezama (The Brute)


#21

Amazing job PD, the last version looks really great. My only nitpick would be the speed, though being a superpower it kinda looks appropiate to it, some kind of slo-mo Blue flame, very nice. My other critic is the reflection in the actor, it looks really strong for the enviroment, in broad dayligth and all. But despite those small details, it’s looking superb:applause:


#22

Hey dan that’s really coming along! It looks liek the flames don’t move up, like the become almost cloth like, do you know what I mean? Like slow moving or something. Lokksing really good tho. keep it up. Comping is coming along too!


#23

ROBERTO’S BULLHORN: SUPERPOWERS DATELINE Two Weeks to go! Just an FYI

-R


#24

NEW VERSION!. :thumbsup:
this time version 8.0…

a higher definition fluid this time… well I do a trick, I scale the scene down, so the fluid looks better with near the same resolution its like gett better resolution via cheap way :P. lol

this is almost my final version, I will wait for your allways helpful critics for work it on. If I have the time of course :wink:

hope you like it

http://www.myfilehut.com/userfiles/116802/CGtalk/playBall_FluidTest8VFx.mov

–<Daniel>–


#25

The flames are looking really good. Seemed a little strange that his whole arm was on fire before the puff came up out of his hand. I’ll watch it a few more times and see if it still feels backwards or not. I think the blue flames are perfect. They look really hot.


#26

I too am enthralled by the flames.

Only crit I could add is that looking at the .mov, I noticed that the power burst follows a relativelly steady climb, somewhat like this:

But looking at the actor (especialy his hands) I couldn´t help notice that there´s sort of a spike in his outburst, something more like this:

Adding this initial spike to the intensity/radius of the flames would probably make it look more expressive, IMHO.

Just my 2 cents :slight_smile:


#27

Here is my final Version (for these Deadline, I will keep working on it :wink: ).

FxWars_Daniel_Lezama_TheBrute.mov (7 Mgs).

Thanks to all you guys for your critics and Tips, I do a special mention in the credits (sorry if I omitted somebody).

Good Luck to everyone in these challenge :thumbsup:

–<Daniel>–


#28

Cant see the film…


#29

Seems that the file path maybe wrong or something, can’t download or play the file.


#30

FYI The voting thread will be posted on Friday…

Until then I am not looking…
-R


#31

:frowning: sorry no time to fix my final shot… so this is my final version.

here is a mirror for the final version:

http://www.youtube.com/watch?v=y7yhIszJCH8

I will try to fix the issue for the downloadable version.

thanks again for your time.

–<Daniel>–


#32

here is a downloadable mirror, http://www.filefactory.com/file/edc463/

–<Daniel>–


#33

FXWARS: Superpowers: VOTE! _R


#34

here is the image for the voting post.

If you can’t see the picture here is it: http://www.files.bz/files/12148/powerdan/FxWars_TheBrute.jpg

Also I put an image on my portfolio: http://features.cgsociety.org/gallerycrits/85778/85778_1158387528_medium.jpg
(dont know if can direct link it)


#35

New Downloadable link, no adds in this one, but in WMV format.

http://www.files.bz/files/12148/powerdan/FxWars_Daniel_Lezama_TheBrute.wmv

[EDIT]
Here I create a new mirror, MOV format, sorenson 3 codec. package in Zip file.
http://danielxlezama.mycv.tv/media.htm

[EDIT]

The software used:
Autodesk Maya 7.0
Digital Fusion 5


#36

Congrats on winning the FXV and Compositing sections, Great job.


#37

Very sweet, Daniel. Would have loved to see more.


#38

DMNY thanks Dude :thumbsup: , and yes I wanted to do more, but I was working on other projects so I could not dedicate the time that I wanted.

Thanks again, I will start working soon for the next Challenge (Disintegration), I get a Cool Idea for that :smiley: .

–<Daniel>–


#39

really cool effect you have there! nice work


#40

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.