Well Im using 3D Arms (made by Destruct007 and tracked by me) for Fluid emmision in Autodesk’s Maya.
Tips:
For the tracking: I think with a nice tracking (not to be perfect) will work, because you will hide the emmiter surface, and the objetive its to the Fx looks cool with the video.
Most of the work can be done in Compossite, after you get a nice & cool flames in your 3D environment you can fix and get a more cooler look working in compossite software like AfterFx or Fusion, add more transparency or adjust Brightness.
If you are going to use Maya Fluids, dont render with a PRODUCTION QUALITY, the fluids in Maya looks very good in preview quality, Production Quality dont affect the fluids, in my oppinion, to get better fluids you must use fluids Attributes like resolution, Voxel quality etc.
I learn a lot of fluids with Alias (now Autodesk) Fluid DVD and with the David S., Gnomon Fluids DVD’s. if you can get those they can help a lot, also here its David S. (Destruct007) he can help you much more.
if I get more tips during these project I’ll post it here.
–<Daniel>–




sorry no time to fix my final shot… so this is my final version.