Sorry, but an Electrical Failure in my Neighborhood damage my FTP Server, I need to buy a new Power Supply for the FTP PC so I can put Online again my files, and “The Brute” Footage.
Sorry Guys I will try fix this today or tomorrow.
I upload the Ver. 4 of my test the link is in the above post and also on the First Post, ty.
That’s lookin sweet! What I did was to dup the geometry and cut off the arm in one, so I have doubled up hands area emission, then I got a little more going at the top then at the bottom, you’ve really got somethng that’s going to be cool! I’ll probably not get my test up until next week, so I’ll have a lot of ground to cover
I’d say you’re next biggest issue will be compositing it, you’ll want to see the hands and the fire, so it will be something that will be juuust the right amount of each. Also look at hell boy’s color timeing I think it will help get your fx to blend in if the footage is a little more bleak. I know you’re not quite at the comping phase (well you are now) so these are just some ideas for you.
I’m still downloading the video (dial-up), but it sounds good. This is similar to what I am doing for a music video for the band Overdose Of Hatred. But I have to light whole bodies on fire. For all the band members and there is five of them. So unfortunatley I have to hand track a 3d figure to their boddies to use as an emmiter for the fire. Do you have any tips?
Well Im using 3D Arms (made by Destruct007 and tracked by me) for Fluid emmision in Autodesk’s Maya.
Tips:
For the tracking: I think with a nice tracking (not to be perfect) will work, because you will hide the emmiter surface, and the objetive its to the Fx looks cool with the video.
Most of the work can be done in Compossite, after you get a nice & cool flames in your 3D environment you can fix and get a more cooler look working in compossite software like AfterFx or Fusion, add more transparency or adjust Brightness.
If you are going to use Maya Fluids, dont render with a PRODUCTION QUALITY, the fluids in Maya looks very good in preview quality, Production Quality dont affect the fluids, in my oppinion, to get better fluids you must use fluids Attributes like resolution, Voxel quality etc.
I learn a lot of fluids with Alias (now Autodesk) Fluid DVD and with the David S., Gnomon Fluids DVD’s. if you can get those they can help a lot, also here its David S. (Destruct007) he can help you much more.
if I get more tips during these project I’ll post it here.
Thanks for the tips. I’m actually using 3Ds Max 8 and Pheonix 1.5. So it should look good, the only problem is the tracking. I have access to SynthEyes, but iIve never used it before.
Amazing job PD, the last version looks really great. My only nitpick would be the speed, though being a superpower it kinda looks appropiate to it, some kind of slo-mo Blue flame, very nice. My other critic is the reflection in the actor, it looks really strong for the enviroment, in broad dayligth and all. But despite those small details, it’s looking superb:applause:
Hey dan that’s really coming along! It looks liek the flames don’t move up, like the become almost cloth like, do you know what I mean? Like slow moving or something. Lokksing really good tho. keep it up. Comping is coming along too!
a higher definition fluid this time… well I do a trick, I scale the scene down, so the fluid looks better with near the same resolution its like gett better resolution via cheap way :P. lol
this is almost my final version, I will wait for your allways helpful critics for work it on. If I have the time of course
The flames are looking really good. Seemed a little strange that his whole arm was on fire before the puff came up out of his hand. I’ll watch it a few more times and see if it still feels backwards or not. I think the blue flames are perfect. They look really hot.