Ok, I finished my coaster. Now I just have to let it render for about a day. All the physics ended up working great. There are some things I would do differn’t if I have to to this again. But for my first FX-Wars Challenge, I think I did ok.
It may not look the best, spent very little time on the eviroment. But thats not the point, the simulation works. I would like to add more, but not enough time to work on it.:sad:
Final Specs for the coaster:
Length- 1,983’ 11" (604.722m)
Height- 112’ (from lowest point to highest point)
Time- about 1 minute from start to finish
Physics setup:
Used Max6 with Reactor 2. (and one stressed out computer)
Each train car was bound to the track by 6 wheels, Two on top, Two inside, Two on bottom. All the wheels are constrained to their car with wheel constraints. Each car was coupled to the car before it using a point constraint. The lead car uses a hinge constraint to allow it to bend around the track.
Simulation time- about 2 hours for 1550 frames, with 15 sub-steps per frame.
I am planning on rendering it 3 times.
- On the coaster with enviroment
- On the coaster with no enviroment(wireframe)
- Stationary sky cam.
Ill be posting pictures and movies the next few days as I get things rendered, so Check back and LEAVE A COMMENT (whats good or what needs to be fixed), so I can do better next time.
It was a lot of fun and a GREAT learning experience. (I am self-taught, about 2 years worth). Good luck to everyone else ![]()