Ok, im having a lot of trouble with the banking around turns and loops and such. I have tried to use splines, NURBS, and bones.
The spline won’t let me control the banking and often banks the wrong way or just makes a complete flip.
The NURBS is great for controling banking with the 2-rail extrude, but then it scales the track to fit between the lines, so my rollercoaster can’t go down it because the track changes shape.
the bone idea that Ironlips is using is really nice, but he’s using Lightwave and I cant seem to find such a nice feature like that in 3Ds max6. I know it has the spline IK chain, but I have to make each and every bone, and then go back and change the height so there all the same.
I have also thought of just using a mesh and then extruding and moving, extruding and moving, but that would take forever to do, and no easy way to edit the track once is done.
If anyone could give me a tip as to how to control the banking, that would be very nice.
thanks