NatX: Yes the poles are generated procedurally. I only have modeled three parts, that I pass on to the coaster-OP.

The first part will be ray’ed down to the floor and placed there. The middle part is placed on the top of the pole and the third one is oriented towards the track and placed on the middle part.
I want to mention the motor again. This was really simple, because my dynamics are just one expression for the position of the train on the path. I only added a lift-time and up-position. During lift I linearly interpolate the train position from 0 to up-position.
For the playblast you want to see, I’m currently rendering an animation. Tomorrow I will post it. I don’t have any other test movies, because my dynamics are running in real time. It is even possible to scrub the timeline and watch the train move on the track. That’s something I’m very proud of 
@Dante and NatX (but also every other Houdini user): I think I’m gonna put an otl of my coaster-OP on odforce and the SideFX-exchange when the competition is over.
Ok, enough said, here are some images of what I was doing today:
This is a small test coaster I build. It will not be the one I submit for the final animation.

And these are the new wagons. Additionally to the modeling I enhanced the placement of the cars. They are now mounted better on the track. Both, the front and backwheels now determine the orientation of the car.

Now, I’m thinking about the next step I should do. The scene really needs some shaders. This dull gray is looking very boring. But I also have another great idea, I would like to do (and I think the time is to short to do both, the shaders and the following idea): I would like to occupy the cars with people and animate them procedurally, too. They should raise their hands, if the coaster is going down a hill, lean into a curve, etc. I think that this would be doable (and would fit quite more to the challenge than shaders).
No modern coaster without 'em.
I think, that I’m gonna render the final animation on some machines at university doing a 3D motion blur or do a fast 2D-blur.


