FXWars! NUKE!: Vikas Chandel, Freeform Entry,Mushroom Explosion


#11

Very nice looking simulation. I can see why it took 6-7 hours sim time.


#12

Great work Vikas


#13

awesome! That’s a killer nuke.


#14

@ JohnPGiancarlo :

have check here on my Nuke thread:
http://forums.cgsociety.org/showthread.php?p=6357296

I am not here to win or loose anything on this FXWAR challenge. I am jsut trying to pull something best from Maya Fluid & create a good piece of work & then go home,get boozed & sleep well:)

hope this might help you in some way!

Best,
Vik


#15

Looking fantastic! Can’t wait to see it progress.


#16

What type of hardware do you use Vik?


#17

@Aiki:

its an AMD Phenom 9950 quadcore processor 2.60 ghz,
8 gb Ram, Win & 64 bits, Nvidia gtx 9800+ (1 GB ram),
i still find this less :frowning:
but its ok for doing RND.

Vik


#18

I wonder how much of that Maya fluids actually uses?! Have you tested it before?


#19

@Aiki
so far I never saw my whole 8 gigs used up by maya. at most times it never crossed 4.6 gigs utilization. Max I have noticed is 6 gigs utilization on my machine.


#20

I’ve seen the same things over the years. Max consumes memory at an alarming rate.


#21

Nice tests so far. You are making me want to join. Too much work on my hands…but who knows…I might sneak in at the last minute. :shrug:


#22

wow, that is really ram friendly! What is the max resolution you used at 6 gigs? Seems really low to me. Some of your simulations seem quite high res but maybe it´s just you make them look nicely high res? Good simulations in any case there! With the latest I like the right one best. It has a nice large scale feeling, especially in the beginning (though gets quite quick near the end).


#23

@tokanhanna :
plz do make some time for this challenge. U have always been inspirer for everyone here & your tests are very amazing atleast for me.
after all we all are part of maya fluids & so it wuld be gr8 to see maya competeing against other fluid solvers.

@Designer :
thanks for ur feedback. I think the maximum uitlization I have noticed when I have tried doing hardware render buffer where my resolution was exceeding 400 in Y res. not sure of how can I make maya to utilize my full RAM power.

Vik


#24

Going to have to sit this one out Vik. Please bring the trophy home!!! This would be great for the Maya community. I just have too much freelance work at the moment. So realistically I would not be able to finish. But I’ll be cheering you on. :applause:


#25

Vikas you have developed this theme far better than anyone I’ve ever seen in this forum.
So I would like to ask if Motion Fields are a good or another way to pull up the explosion?
I realized this when I was testing Fracture with fluids and I added to the different shatters a motion fields and at a certain moment It seamed that I was creating the movement of an Nuke.
What do you think?
Cheers


#26

Motion field is useful when u have smoke trails coming from the centre of explosion or giving a drag feel to the smoke when debris gets shooted from the explosion & also when u want them to effect the main shape of the explosion then its pretty handy to use.

depending on the effect of what u are trying to achieve.
I have used motion field as a source field for each particles which were affecting a fluid sim for e.g I had an ambient dust in the ground & I was suppose to make dust interact with crowds.
So I ended up attaching a particles at each characters feet & make them behave like as if they were pulling/dragging a portion of smoke with their motion.
But u need to be very sensitive with min & max distance of the field & turn on apply vertex under attr of field called special effects.
hope it helps
Vik


#27

Thanks Vik


#28

simply awesome, viki hope you combine the left and right, also one thing i have noticed is the ground explosion remains pretty steady while still kissing the ground… hope you do that in your sims…

way to go viki…


#29

I am moving from this thread here as I have team up with Jeremy (aikiman)!
henceforth I wlll keep u guys updated here at :

http://forums.cgsociety.org/showthread.php?f=139&t=855488

hope we can create some good stuff together for us & for maya fluid community :).
we`ll be posting our second nuke attempt soon on the above thread. plz feel free to drop a suggestion/advice & critics :),

fondly,
Vik


#30

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