Very nice looking simulation. I can see why it took 6-7 hours sim time.
FXWars! NUKE!: Vikas Chandel, Freeform Entry,Mushroom Explosion
@ JohnPGiancarlo :
have check here on my Nuke thread:
http://forums.cgsociety.org/showthread.php?p=6357296
I am not here to win or loose anything on this FXWAR challenge. I am jsut trying to pull something best from Maya Fluid & create a good piece of work & then go home,get boozed & sleep well:)
hope this might help you in some way!
Best,
Vik
its an AMD Phenom 9950 quadcore processor 2.60 ghz,
8 gb Ram, Win & 64 bits, Nvidia gtx 9800+ (1 GB ram),
i still find this less 
but its ok for doing RND.
Vik
@Aiki
so far I never saw my whole 8 gigs used up by maya. at most times it never crossed 4.6 gigs utilization. Max I have noticed is 6 gigs utilization on my machine.
Nice tests so far. You are making me want to join. Too much work on my hands…but who knows…I might sneak in at the last minute. :shrug:
wow, that is really ram friendly! What is the max resolution you used at 6 gigs? Seems really low to me. Some of your simulations seem quite high res but maybe it´s just you make them look nicely high res? Good simulations in any case there! With the latest I like the right one best. It has a nice large scale feeling, especially in the beginning (though gets quite quick near the end).
@tokanhanna :
plz do make some time for this challenge. U have always been inspirer for everyone here & your tests are very amazing atleast for me.
after all we all are part of maya fluids & so it wuld be gr8 to see maya competeing against other fluid solvers.
@Designer :
thanks for ur feedback. I think the maximum uitlization I have noticed when I have tried doing hardware render buffer where my resolution was exceeding 400 in Y res. not sure of how can I make maya to utilize my full RAM power.
Vik
Going to have to sit this one out Vik. Please bring the trophy home!!! This would be great for the Maya community. I just have too much freelance work at the moment. So realistically I would not be able to finish. But I’ll be cheering you on. :applause:
Vikas you have developed this theme far better than anyone I’ve ever seen in this forum.
So I would like to ask if Motion Fields are a good or another way to pull up the explosion?
I realized this when I was testing Fracture with fluids and I added to the different shatters a motion fields and at a certain moment It seamed that I was creating the movement of an Nuke.
What do you think?
Cheers
Motion field is useful when u have smoke trails coming from the centre of explosion or giving a drag feel to the smoke when debris gets shooted from the explosion & also when u want them to effect the main shape of the explosion then its pretty handy to use.
depending on the effect of what u are trying to achieve.
I have used motion field as a source field for each particles which were affecting a fluid sim for e.g I had an ambient dust in the ground & I was suppose to make dust interact with crowds.
So I ended up attaching a particles at each characters feet & make them behave like as if they were pulling/dragging a portion of smoke with their motion.
But u need to be very sensitive with min & max distance of the field & turn on apply vertex under attr of field called special effects.
hope it helps
Vik
simply awesome, viki hope you combine the left and right, also one thing i have noticed is the ground explosion remains pretty steady while still kissing the ground… hope you do that in your sims…
way to go viki…
I am moving from this thread here as I have team up with Jeremy (aikiman)!
henceforth I wlll keep u guys updated here at :
http://forums.cgsociety.org/showthread.php?f=139&t=855488
hope we can create some good stuff together for us & for maya fluid community :).
we`ll be posting our second nuke attempt soon on the above thread. plz feel free to drop a suggestion/advice & critics :),
fondly,
Vik
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