Allright! I’m in as well!
Got a couple of days so I’ll try to see what I can come up with! Might as well use my sparetime for something that I can put into my portefolio 
Allright! I’m in as well!
Got a couple of days so I’ll try to see what I can come up with! Might as well use my sparetime for something that I can put into my portefolio 
So… I used one of Roberto’s plates, tracked it in Maya and slam-modeled an ugly car that I think I can manage to shade my way around… I just hate automotive modeling 
Slam Comp!
Don’t know what went wrong but it’s sliding badly at the end so I need to look at that.
Feel free to comment.
Everything is appreciated!
Cheers.
Allright… I’m brand new in Nuke so I had to fumble my way through it… lots of stuff I don’t know about but I found what I eventually needed and ended here:
Comp_1
I think this is a good starting point and now I can see what parts of the car I need to refine, cause I obviously can’t cheat my way through with that ugly car model :arteest:
Anyways in this last version the jets aren’t rotating so that’s something I need to do until next update…
c&c welcome!
Hi Doerge,
thats a nice one.
but i think the car is too small compared to the people on the right…
But it fits to the Bus´s size?
Somehow it seems wrong to me 
Good luck, rasher73
lookin good. the car turn animations seem a bit too robotic and need a bit of a smoother flow. You can also, when the car is lifting off, have the wheels angled downwards and when it gets up, put’em back into place. Good start though.![]()
ah almost forgot…for the car “balance”, use a noise script on the xy to do the work for you with some low values. Saves you the keying part and it does it, generally speaking, smoother based on the values you asign it.
Thank you! And jeez… you are absolutely right about that… didn’t even notice until now… I think my car needs to be bigger… And it should rather match the people than the bus, cause the people are about the same distance as the car. Noted on my to-do-list ![]()
lookin good. the car turn animations seem a bit too robotic and need a bit of a smoother flow. You can also, when the car is lifting off, have the wheels angled downwards and when it gets up, put’em back into place. Good start though.
Yeah… I thought of the same thing and actually did it in the slam_comp version. I guess I somehow deleted it on the newer one :shrug: But will surely add it again!
ah almost forgot…for the car “balance”, use a noise script on the xy to do the work for you with some low values. Saves you the keying part and it does it, generally speaking, smoother based on the values you asign it.
You are right about the animation… and I will use some kind of noise-script on it to make it more “thruster” like…
Cheers and thanks for c&c guys!
Allright… I’m finally here with an update… closing in on the final though I’m not happy with the animation… Over it’s crappy and then I can’t even get a noise script working on my Mac… so unless I really find some amazing amount of energy this is how it’s going to fly.
I want to replace the sky too but since I’m completely new to Nuke I haven’t figured out how to do it yet.
C&C welcome! :wip:
A little change in the comping so it integrates better into Robertos’ footage…
I’m currently trying to correct the animation since we got a new deadline and then I might fix some small problems as well.
cya
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.