FXWARS! Flying Car, Daniel Amedoda, Freeform, Gia


#5

The wobble on take off and acceleration afterwards feel a bit abrupt.


#6

Hey thanks for the reply. Yea I see what you are saying I am thinking of perhaps extending it slightly and adding motion/light trails as seen in the anime akira.


#7

Hello,

Yes that acceleration is a bit quick. I like the wobble part because it is giving the illusion of weight. But then the car accelerates out of screen too quickly. It breaks the illusion of heaviness.


#8

Hey thanks for the reply rick, just finishing off my model this weekend and then I am going to put some of the advice you guys have given into practice.


#9

Yes I know for now it looks like an ordinary car… but I hope when it has finished the wheels will turn horizontal and have a glow emitting from them.


#10

Hasnt taken off yet but it’s getting there made a few changes to the car, shrunk the wheels, and lowered the body, experimented with a new shader aswell.

http://vimeo.com/2037454


#11

Please forgive the shoddiness of the image, I still have a long way to go but this is the first time I have ever gotten this far, a bit excited :D.


#12

http://www.vimeo.com/2055693

Depending on how much time I have I plan to add a booster and some wings, I am aware that the wheel is wonky :slight_smile: and I am working on that now.


#13

New Dateline! Nov 17th! Good Luck!
-R


#14

Here is the first frame of the animation, for now I have come to an agreement with myself, that this is close to what the final composition should look like. Although there are a few things that I need to tweak.

  1. The head lamp should be a bit more detailed.

  2. That odd dent underneath the grill.

  3. Add more detail and lights to this light.

  4. Make the rims reflect the environment a bit more.

As for animation the car will eventually transform from the traditional road type into a flying car, with hovering apparatus.


#15

Comments and Crit is always welcome.


#16

Nice stuff man keep going, I love to see a final render though.

Cheers.


#17

hey thanks that means so much coming from a top quality artist as yourself. It is encouraging considering this is the furthest I have gotten in any project, I am a lazy noob haha. Even if I don’t get this done in time I am now determined to completet it, thank you :slight_smile:


#18

I’m a Lazy Noob aswell
Thanks for that but I’m jus’t a normal 3D Artist trying to learn a bit more everyday…:surprised
I would love like to see this project completed. :drool:

Good luck man.:beer:


#19

Thanks John

Here is another transformation test. At the moment I am still debating wether or not to keep the wing transformation in there. I will have some cards doing some movement to distract the eye aswell :smiley:

http://www.vimeo.com/2176474


#20

Very nice! But tried to put the transformation in the camera and after let the car back to have time to get flying.:beer:


#21

Hey thanks adib :slight_smile: I am still working on the taking off animation now but, I have a few more problems to sort out.

The second phase of the cars transformation involves the wheels being transformed into hover spheres, I am still in two minds about having the spheres glow or not. I am aware that they would also need to light the ground and the specular highlights would need to have a similar color to the sphere lights.

I have made a few mistakes today, one of them was accidently deleting the texture for the road barrier whilst cleaning up the scene, I had already saved the file before I realized what I had done DOH!!

The scene looks jagged because I am testing out my renders at a low resolution first of all and then if my PC can handle it I will increase the resolution. However, my p.c. has been killing me it took me just over 4 minutes to render one ambient occlusion pass, that wasn’t helped by the fact that I suffered a power cut as well :frowning: .


#22

Worked a bit more on the take off animation.

http://vimeo.com/2187464


#23

really shaping up on the last few posts, dig the new transformation shot!


#24

RayRay, thanks alot man, my pc is suffering at my hands due to an intense rendering session, ambient occlusion pass. I dont know why it is taking so long, I had to reduce the quality and the amounts of samples of the ambient occlusion shader. Thanks for the encouragement :smiley: