FXWars! FLAMETHROWER! : Tyson Ibele, Freeform Entry


#21

That clip is a little too dark for my tastes. I’m going for a “Saving Private Ryan” look (ie, midday lighting, but overcast)

Nah, I don’t like Character Studio :slight_smile: I much prefer using my own rigs.


#22

Another progress update…

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_01_animation_pass_06_Lg_Prog.mov


#23

Really nice blocking Tyson. I can’t wait to see more.

-Josh


#24

realy nice work and progress man!!!

http://toufx.fr.gd/


#25

Oh this is awesome! Can’t wait to see it done! :slight_smile:


#26

That guy with the flamethrower seems like he has a target on him haha. you definitely raised the bar here, good stuff.


#27

Another animation progress update…

In this shot, I haven’t yet animated the monster reacting to the flamethrower, and I’ve only animated the soldier’s legs and spine…so that’s why his upper body is totally stiff :slight_smile: Also keep in mind the monster steps out of some thick fog, so that’s why the soldier doesn’t see him right away.

There are a few areas of his leg/hip motion that could still be tweaked, but once the camera move is in there I don’t think those issues will be noticeable. Also I have to hurry since the deadline is only 3 days away and I still have a shitload of stuff to do.

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_03_animation_pass_01_Lg_Prog.mov


#28

Update…now the blocking in the last pass should make more sense in light of what his upper body is doing :)…

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_03_animation_pass_03_Lg_Prog.mov


#29

Here’s the edit so far…still plan on having 4 more shots. 1 main shot and 3 quick cutaways. No idea how I’m going to get this done for Monday.

http://www.tysonibele.com/Main/Animations/Flamethrower/flamethrower_sequence_01_Lg_Prog.mov


#30

This is just so cool! Great work. However, the last shot is too long. Why not throwing in a shot inbetween. Maybe from a totally different angle, from above for example or an overshoulder shot from the flamethrower guy or from above the creatures head, or a macro shot of the hand opening the gas switch, then switch back.


#31

this is tops! i love the guy’s facial expressions as he sees the monster. and the monster’s reaction is great too! can’t wait to see that flame :thumbsup:


#32

Just stunning Tyson and in you entered late! I can’t wait to see the final!

-Josh


#33

BANG BANG BANG!

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_05_animation_pass_02_Lg_Prog.mov

Also thanks for the comments guys!

Designer: the pacing of that shot is intended; it’s a bridge between the fast paced shots before and after it.


#34

Very nice piece of animation! Look forward to the rendered result :slight_smile:


#35

Man… that’s sweet

are you going to be able to get it completed?

im luving it!!!


#36

Ah I see. Ok, that seems reasonable, but it still seems a bit long to me. It´s about 7 seconds! Maybe with appropriate sound this may not be as noticable anymore but it´s still quite a long shot I´d say. But well, I´ll wait for the rest maybe in composition this perception changes. :slight_smile:


#37

4 shots are rendered and comped…2 are still in progress…I think I’ll be able to make the deadline but I won’t be able to do everything I wanted to do (I don’t think I’ll have time to add sound effects or tack on an extra shot I had wanted to add to the end)…wish me luck! If Roberto is going by EST I’ve got about 10 hours left…


#38

always been a big fan of your work, can’t wait to see the final. shame i didn’t enter :frowning:


#39

I can’t wait to see it all comped up! Very much curious how your flamethrower will look since we haven’t seen any shots of it yet.

-Josh


#40

My entry should be up in about 20 minutes…

edit: rendering the final comp is taking a bit longer than expected…will be a few more minutes…