FXWars! FLAMETHROWER !: Josh Johnson, Freeform Entry


#1

Well I’m very pumped for the challenge. It will be my first. I plan to incorporate my flame thrower into some RED footage that I will have some co-workers shoot for me. I will do all my matchmoving which will include some object matchmoving in SynthEyes and use Cinema 4D to create my flame thrower. Finally, I will composite everything in After Effects.

Here is my first rough simulation test that I made in about two hours. I have a lot to tweak and a lot more reference video to watch :). I’m using the plugin Turblence FD .

Full Screen it to see the details.
http://www.vimeo.com/13049774

Attached a ‘sliced’ view as well.

-Josh


#2

oops, double post


#3

Welcome!

You start quickly josh :slight_smile: But indeed you have still a lot of work to do. It does not yet look like a flamethrower Josh, more like a candle flame, motion-wise also as the scale is not yet right (use a bigger scale). You need more explosive behavior (hard to get right timing here) and definetly a different flame look. You definetly need a nice combustion which does the trick.

What kind of flamethrower are you trying to achieve?

Looking forward to what you can come up with.
Keep it up & good luck


#4

Thanks Samir for the welcome and the very constructive critique! I will work on all areas you suggested.

The flame thrower I want to achieve will be similar to these two videos will a bit of stylization.

http://www.youtube.com/watch?v=K2Qn_LkOhGg
http://www.youtube.com/watch?v=7dmE-emrrAs&feature=related

But yes I have a lot more work to do :).

-Josh


#5

A new simulation and render trying to take the advice of Samir (thanks). Also, just watching more reference video and getting more familiar with TFD.

Still have a ton of work to do.

http://www.vimeo.com/13066741

-Josh


#6

So I completely re-did my flame thrower system. I’m using particles to drive it now. I think I’m on the right track now.

Here is a low res sim and SD resolution render.

http://www.vimeo.com/13080498

-Josh


#7

New Test V.04

http://www.vimeo.com/13102040

-Josh


#8

On v0.4 the flames are starting to look great.
Is it still Turbulence FD or Thinking Particles?


#9

Thanks chrieon, yes I’m still using Turbulence FD and using a standard particle system driving the flames.

-Josh


#10

hi josh the flames are awesome


#11

Thanks toufik! Haven’t had a chance to work on this lately. Hope to get some free time.

-Josh


#12

Sadly, three weeks have almost gone by before a new update. Work has been kicking my butt. Finally got some time yesterday to create a new simulation/render.

http://vimeo.com/13645552

-Josh


#13

oh yeah, the same for me. Simply don´t find the time to work on my setup. :frowning:

Anyway, your new test looks much better. The flaming is very nice in this one and the scale is much better. The smoke is maybe a little too turbulent and doesn´t fit the scale anymore though. The front could be longer for the scale maybe too.

keep it up


#14

Thanks very much Samir for the input. I agree about the smoke being to turbulent. I’m using fire to create the smoke so it’s using the flames turbulent settings (I think) so I may have to create the smoke in another pass.

Hope you get a chance to work on yours.

-Josh


#15

Small update playing with the smoke per Samir’s critques. Tried to make it more billowy and less turbulent using the same sim. I will probably end up making separate sims/renders for the smoke and fire and comp them together.

http://vimeo.com/13706339

-Josh


#16

yes, the smoke is much better now. Maybe a little too dark? :wink:


#17

Thanks Smair, yes to dark indeed :(.

-Josh


#18

Luckily I convinced my co-worker to shoot some footage for me on the RED. It’s not the initial idea I had but due to time constraints I have a new idea :). Here is a downrezzed preview grab.

Lots more work to do!

-Josh


#19

nice update josh maybe u need to light up the smoke with fire … good luck


#20

Thanks Toufik! You are right that would help a ton but multi scattering of light isn’t supported yet in Turbulence FD but Jascha said its coming.

-Josh