[font=Verdana]I’m entering into this challenge with a short I’d like to do.
It’s live action with 3d added in, so there will be matchmoves along with still camera shots and pans.
The only character of the video will be a wheeled robot with a connected flamethrower, shooting lots of fire and burning stuff. I also want to work on editing, so I want to try and show the robot being built. The fx focus is on the flamethrower simulations, as I intend the video to build up to a firey crescendo.
Character animation isn’t my best skill, so I chose a ‘hero’ that has a limited range of motion. I hope this will allow me to focus more on the rendering and compositing. I also want to record a new song for this short, so there may be a soundtrack to the fireballs, along with the mandatory foley sounds.
For a first step, I’m storyboarding out ideas for shots with a focus on foreground and background separation. I’m mostly trying to determine shots where the hero is in the foreground and the live action movement is in the background (so I can shortcut in compositing and not have to mask footage over a rendering).
Here's some technical stuff:
I'm going to be rendering mostly with MentalRay, relying on the Arch and Design materials as a basis. I'd also like to develop experience rendering to the 32bit .EXR image format, as I've heard that 32bit allows a greater degree of control when compositing.
Footage will be shot on a Canon 7D w/ 50mm f1.8 lens, EFS 18-55mm f3.5 lens, and a 0.2x opteka fisheye adaptor. The fisheye adaptor added to the EFS @ 18mm allows me to capture a full 180 degree image on the 1.6 crop sensor. With bracketing, I can create an HDRI, and if I point the camera straight up, I can create an HDRI of the sky - then apply that to a skydome inside of 3dmax. That should reproduce the ambient lighting well enough. If I do this for every shot, this method should allow me to quickly light shots. From there I will extend the lighting with main, fill, rim, bounce, etc... depending on how I want the robot to look.
I'm still defining the pipeline and methods for how this short will be produced, as the 30 day deadline mostly dictates whats possible and with what techniques. [/font][font=Verdana]The pipeline so far is: 3dsMax9, After Effects, Adobe Audition, and Photoshop. I'll start posting model images and storyboards soon-ish.
Any feedback, questions, comments, advice, wild ideas, or critiques welcome! :)[/font]