FXWars Flame Thrower: WINNER!


#1

color=whiteOk we have a winner for the FXwars challenge:

[/b]I am very impressed with the GREAT of entries we got.
and I hope you all will join us for our next mini challenge
[bDambusters![/b]](http://forums.cgsociety.org/showthread.php?f=139&t=902588)

bHere are the winners:

/bBEST WIP THREAD:
Josh Johnson [/b]
bNAME:[/b] Josh Johnson, Camera operator: Eric Mousel

bSTILL:

WIP THREAD:
[/b]http://forums.cgsociety.org/showthr…?f=139&t=898360

bDESCRIPTION:[/b] Well this isn’t the final piece I had in mind but I didn’t have a lot of time to work on it. Main things I wanted to try was make a semi-realistic flamethrower and have it interact with an object on a live action plate.

bANIMATION LINK:[/b] http://www.vimeo.com/14038111

bSim ANIMATION LINK:[/b] http://vimeo.com/14058177

bMIRROR: [/b]http://dl.dropbox.com/u/4059083/fxwarscomp_Josh.mov

-Josh

[b][color=white]BEST SHORT:
Tyson Ibele [/color]

STILL[/b]:


bWIP THREAD[/b]: http://forums.cgsociety.org/showthr…?f=139&t=904508

bDESCRIPTION[/b]: Two soldiers fight a giant beast within the ruins of a city. Inspired by Sergey Kolesov’s painting entitled “Old Terence’s War” (creature design used with permission).

band the BIG ONE

BEST SIMULATION:
Nahuel Letizia

STILL:/b
[/b][size=3]
bWIP THREAD: [/b][/size]Here

bDESCRIPTION:[/b] The flamethrower and the ignition flame were done in 3ds Max with FumeFX. Flamethrower simulation time was ~34 hours and render time was ~30 hours (on a core 2 duo). All was composited in Fusion.

bANIMATION LINK: [/b]Footage (Vimeo) - Plain Animation (Vimeo)

bMIRROR: [/b]Footage (Youtube) - Plain Animation (Youtube)

[color=darkorange][/color]

Ok guys here is the Vote Count:

bBEST SHORT: Tyson Ibele (24 Votes!)
[/b]Garrick Campsey

bBEST SIMULATION: Nahuel Letizia (16 Votes)
[/b]TOUFIK MEKBEL (3 Votes)
Alex Duque (2 Votes)
Tyson Ibele
Samir Kharchir

bBEST WIP THREAD: [color=darkorange]Josh Johnson (8 Votes)[/color]

[/b]Garrick Campsey (7 Votes)
TOUFIK MEKBEL (3 Votes)
Nahuel Letizia (2 Votes)
Samir Kharchir (2 Votes)
Alex Duque[/color]
bLegacy post:[/b]
bWelcome to the FXWARS Challenge.[/b]

bI have to say that I am extremely pleased with the quality of the outstanding pieces[/b]
bof work that have been produced.[/b]

bPlease take a moment and VOTE for your favorite mini animation.[/b]
bClick this link for theRULES of the challenge:[/b]

[bCgTalk:FXWars! Flamethrower: Challenge:30[/b]](http://forums.cgsociety.org/showthread.php?f=139&t=897903)

bThe FXWARS challenge was established to push the boundaries of what can be done in CG with a insanely limited amount of time.[/b]

bFor a discussion of the next challenge go here[/b]

and an upcoming
Live Action Challenge

bAnyway, let get on with the voting![/b]

bPlease vote for :[/b]

bBEST SHORT (I had to add this one, we had too many good shorts)[/b]
bAnd the big one of course[/b]
bBEST SIMULATION[/b]

bAnd please if you also have time vote for: [/b]
bBEST WIP THREAD (Voluntary Vote) [/b]

bTo vote, just post a REPLY to this thread with selections for each category.[/b]
[ul]
liI will post the results of the mini-challenge on Monday Night.[/b][/li]/ulGood luck to all.[/b]


bHere are the finished entries: (click names)[/b]

[ul]
[li][bGarrick Campsey[/b]](http://forums.cgsociety.org/showpost.php?p=6640154&postcount=2)[/li][li][bMarijn Raeven[/b]](http://forums.cgsociety.org/showpost.php?p=6640199&postcount=3)[/li][li][bTOUFIK MEKBEL[/b]](http://forums.cgsociety.org/showpost.php?p=6640551&postcount=4)[/li][li][bNahuel Letizia[/b]](http://forums.cgsociety.org/showpost.php?p=6640879&postcount=5)[/li][li][balex duque[/b]](http://forums.cgsociety.org/showpost.php?p=6641676&postcount=6)[/li]liJarrod Nichols[/b][/li][li][bTyson Ibele[/b]](http://forums.cgsociety.org/showpost.php?p=6642013&postcount=8)[/li][li][bJosh Johnson & Eric Mousel[/b]](http://forums.cgsociety.org/showpost.php?p=6642740&postcount=9)[/li][li][bSamir Kharchir[/b]](http://forums.cgsociety.org/showpost.php?p=6643228&postcount=10)[/li][/ul][/b]
bLegacy Post:[/b]

bSTILL:[/b]

bWIP THREAD:[/b]

bDESCRIPTION:[/b]

bANIMATION LINK:[/b]

bMIRROR:[/b]


#2

Here’s my final entry! :slight_smile:

[ul]
[li][b]NAME:Garrick Campsey[/li]

[/b]
[li][b]STILL: [/li]

[/b]
[li][b]WIP THREAD: http://forums.cgsociety.org/showthread.php?f=139&t=898264&page=1[/li]

[/b]
[li]DESCRIPTION: "One day, I decided to build a robot. A kind robot, who shoots fire. Once he was set free, he had to be stopped."[/li][li]ANIMATION LINK: Vimeo: http://vimeo.com/13985742[/li][li]MIRROR: youTube: http://www.youtube.com/watch?v=1dBoPOR-i0I[/li][/ul]And here is the making of:
Vimeo: http://vimeo.com/13985812
youTube: http://www.youtube.com/watch?v=Ju9ivy5LhuM


#3

Here’s my entry!

NAME: Marijn Raeven[b]

STILL:[/b][b]

WIP THREAD[/b][b]

DESCRIPTION: [/b]A short animation of an encounter between a flame thrower and a very unfortunate stuffed animal. Total amount of work (without rendering) was about 25 hours, which was mainly spent on the flame thrower animation.[b]

ANIMATION LINK: [/b]720p version on Vimeo[b]

MIRROR
[/b]


#4

hello this is the final comp i hope you like it …good luck for all artists

NAME: TOUFIK MEKBEL

STILL:

WIP THREAD : http://forums.cgsociety.org/showthread.php?f=139&t=899867&page=1&pp=15

DESCRIPTION: the military group’s weapons harness the power . of a fire that burns everything that it comes in contact with.

ANIMATION LINK: http://www.vimeo.com/13975077 - [color=red]FLAMES ANIMATION[/color]

MIRROR: http://www.youtube.com/watch?v=zPrY…feature=channel

http://toufx.fr.gd/


#5

NAME: Nahuel Letizia[b]

           STILL:[/b][img]http://img230.imageshack.us/img230/9961/nahuelletiziafxwarsflam.jpg[/img]
         [size=3][b]
           WIP THREAD: [/b][/size]  [Here](http://forums.cgsociety.org/showthread.php?f=139&t=900240)
       
       [b]DESCRIPTION:[/b] The flamethrower and the ignition flame were done in 3ds Max with FumeFX. Flamethrower simulation time was ~34 hours and render time was ~30 hours (on a core 2 duo). All was composited in Fusion.

ANIMATION LINK: Footage (Vimeo) - Plain Animation (Vimeo)

MIRROR: Footage (Youtube) - Plain Animation (Youtube)


#6

NAME: Alex Duque
STILL:

WIP THREAD: wip thread
DESCRIPTION: Well, i decided to enter the competition really really really late… 3 days before the due date :eek: , i thought it would be a cool exercise to do, besides… i wanted to play with Maya 2011 new fluid options.
I used Maya fluids with n-particles for the simulation.
the n-particles create the fuel motion the nparticles become an emitter for the fluid container.
TIME-FRAME: i started to work on this project on Friday Aug 6 2010, at like 2 pm.
by 11 pm i had tried different approaches for the simulation.
so the first part "Research"took 9 hours.

got back to working on the project on Saturday at 8 pm and was up until 8:30 am on Sunday, i stopped only because i sent the render that i am submitting now.
so the second part “look development” took 12 hours.

the render was not meant to be a final, it was just a test. and the render crashed on me this morning. at 10 am.
i did not have time to work on the project today (Monday), so… i just made a quick comp in after effects and am submitting this file.
so the final part “rendering” took 22 hours.

the total man hours for this project were 21 and 22 rendering hours.
first frames took 10 mins a frame, by frame 100 it was taking 20 mins a frame. at low resolution with low quality setting with Maya software.

HARDWARE AND SOFTWARE
machine : laptop vaio
processor: intel i7 1.6gz
ram : 6g
os : windows 764bits
Starbucks coffee :argh:
Maya 2011 - fluid simulation and nparticles.
Aftereffects cs4 - quick comp “no post”

ANIMATION LINK: Animation Link

MIRROR:
[vimeo]14019256[/vimeo]

VIMEO LINK : http://vimeo.com/14019256
All the best
Alx


#7

NAME: Jarrod Nichols

  [b]STILL: [/b]
  [img]http://i35.tinypic.com/w21zr.jpg[/img]
  [b]
  WIP THREAD: [/b][Jarrod Nichol's Wip Thread](http://forums.cgsociety.org/showthread.php?f=139&t=899416)
  [b]
  DESCRIPTION: [/b]This is a breakdown of how a flamethrower functions. First FX Wars challenge I've participated in, been fun! Overall wish I could have devoted more time to this and not rushed the end result, but live and learn.
  [b]
  ANIMATION LINK: [/b][Jarrod Nichols_FXWARS(640*480).mov](http://vimeo.com/14020503)[b]
  
  MIRROR: [/b][Jarrod Nichols_FXWARS(640*480).mov](http://www.youtube.com/watch?v=WtbsMEWgr2g)

#8

NAME: Tyson Ibele

        [b]STILL[/b]: 
        
       [img]http://www.tysonibele.com/Main/Animations/Flamethrower/flamethrower_sm_2.jpg[/img]
        [img]http://www.tysonibele.com/Main/Animations/Flamethrower/[/img]
        
        [b]WIP THREAD[/b]: [http://forums.cgsociety.org/showthread.php?f=139&t=904508](http://forums.cgsociety.org/showthread.php?f=139&t=904508)
       
       [b]DESCRIPTION[/b]: Two soldiers fight a giant beast within the ruins of a city. Inspired by Sergey Kolesov's painting entitled ["Old Terence's War"](http://www.peleng.byethost12.com/Finished_Old_Terence%27s_War.html) (creature design used with permission).
     
     [spoiler]
       Primary modeling, rigging, texturing, animation, lighting, rendering, comping by me.
       
       The following additional models were downloaded from Turbosquid: 
       
       -Gas mask (ditodito designs)
       -Army clothing (Sirda)
       -M1 Garand (Jonfletc)
       -Tank (ES3DStudios)
       
       Smoke/Dust plates from [Action Essentials 2](http://www.videocopilot.net/products/action2/).
       
       Flamethrower sim created with FumeFX. 
       
       Rendered with a mix of Scanline/MR/Vray.
       
       The project was completed over a period of 3 intense weekends. My work schedule was very busy over the past month so I was not able to work on the project during the week. 
       
       Originally I wanted to do some kind of battle between humans and monsters, and when I saw Sergey's painting I was immediately inspired to pursue a similar monster design.
       
       After creating the monster, I designed the characters and the main environment. Once those elements were completed, I rigged the characters and monster, and began planning the shot layouts. I didn't storyboard or anything ahead of time, I just planned out the shots in my head. Once I had a rough idea for how I wanted the scenes staged, I brought the rigs into the environment file and started animating.
       
       Several progress videos were posted in my WIP thread showing my animation progression. One thing I wanted to achieve in the animation was giving the monster a real sense of size and weight...but I didn't want it to be totally immobile so I ended up with a mix of slow, heavy motions combined with faster movements once it is attacked.
       
       After all 7 shots were animated, I then proceeded to the rendering stage. I used [LPM](http://lukashi.com/LPM.php) to manage all the render passes. Also, up until this point, I hadn't tested any flamethrower simulations. Due to the short amount of time I had to render and comp all the shots (basically, this weekend is when I started rendering), I did flamethrower tests while I was waiting for my renders to finish. Once I achieved the look I wanted, I used pflow to spray particles out of the flamethrower and onto the monster. The pflow events were designed so that some of the fire particles that collided with the monster would stick to it for a short period of time, giving the effect of the creature slightly catching on fire. The fumefx fire sims for each shot ended up taking about 1 hour each.
       
       All the shots were comped in After Effects. 
       
       Sound Effects were mixed in Sony Vegas.
     
     [/spoiler]
       
       Good luck to everyone else who participated in the challenge....it was fun seeing what other people came up with!
        
        [b]ANIMATION LINK[/b]: [Flamethrower](http://www.tysonibele.com/Main/Animations/Flamethrower/tyson_fxwars_%281280x720%29_mixed.mov)[(1280x720 33mb)](http://www.tysonibele.com/Main/Animations/Flamethrower/tyson_fxwars_%281280x720%29_mixed.mov)
        
        [b]MIRROR[/b]: [Youtube](http://www.youtube.com/watch?v=PRuJOoEKALw)   [Vimeo](http://vimeo.com/14077207)

#9

NAME: Josh Johnson, Camera operator: Eric Mousel

  [b]STILL: 
     [/b][img]http://i219.photobucket.com/albums/cc286/triplej96/still_0160.jpg[/img]
  

  [b]WIP THREAD:[/b]
  [http://forums.cgsociety.org/showthread.php?f=139&t=898360](http://forums.cgsociety.org/showthread.php?f=139&t=898360)
  
  [b]DESCRIPTION:[/b] Well this isn't the final piece I had in mind but I didn't have a lot of time to work on it.  Main things I wanted to try was make a semi-realistic flamethrower and have it interact with an object on a live action plate.
 
  [b]ANIMATION LINK:[/b] [http://www.vimeo.com/14038111](http://www.vimeo.com/14038111)

  [b]Sim ANIMATION LINK:[/b] [http://vimeo.com/14058177](http://vimeo.com/14058177)
  
  [b]MIRROR: [/b][http://dl.dropbox.com/u/4059083/fxwarscomp_Josh.mov](http://dl.dropbox.com/u/4059083/fxwarscomp_Josh.mov)
 
 -Josh

#10

Name: Samir Kharchi[b]
Still:

   [img]http://www.dpit2.de/temp/fxwars/thrower_test06.jpg[/img]
   
   WIP Thread: [/b][http://forums.cgsociety.org/showthread.php?f=139&t=898411](http://forums.cgsociety.org/showthread.php?f=139&t=898411)[b]
   
   Description: [/b]Simulation and rendering took 20 hours. It is a combination of liquid (fuel) and gaseous (smoke, fire) fluid simulation. Compositing (MB, color correction, layering) in AE.

   [b]ANIMATION LINK: [/b][http://www.youtube.com/watch?v=hXFsjqmQ9uk](http://www.youtube.com/watch?v=hXFsjqmQ9uk)[b]
   Mirror: [/b][http://www.dpit2.de/temp/fxwars/thrower_final.mov](http://www.dpit2.de/temp/fxwars/thrower_final.mov) (1080x607)

#11

Great entries guys :slight_smile: It was a fun challenge!

My favorites were:

BEST SHORT: Garrick Campsey

BEST SIMULATION: Nahuel Letizia

BEST WIP THREAD: Josh Johnson


#12

my votes:

BEST SHORT: Tyson Ibele

BEST SIMULATION: Alex Duque

BEST WIP: TOUFIK MEKBEL


#13

Great challenge and very nice work pieces Guyz! Congratulations for all of You.

My winners are:

BEST SHORT: Tyson Ibele

BEST SIMULATION: Nahuel Letizia
BEST WIP THREAD: Josh Johnson


#14

This challenge was a blast to enter into (:)). I loved seeing everybody’s work and progress!
Here’s my picks:

BEST SHORT
: Tyson Ibele

[b]BEST SIMULATION: [/b]Nahuel Letizia

[b]BEST WIP THREAD:[/b] Josh Johnson

#15

Yep, it was! Great entries we have this time again. :slight_smile:

BEST SHORT: Tyson Ibele

BEST SIMULATION: Nahuel Letizia
BEST WIP THREAD: Josh Johnson


#16

hello my freinds that was a great chalange i learned alot of things

my vote

BEST SHORT: Tyson Ibele

BEST SIMULATION: Nahuel Letizia
BEST WIP THREAD: Garrick Campsey

thanks


#17

This certainly was a cool challenge with lots of great entries. Congrats to all! My votes:

BEST SHORT: Tyson Ibele

BEST SIMULATION: Alex Duque

BEST WIP THREAD: Samir Kharchir


#18

BEST SHORT : Tyson Ibele
BEST SIMULATION : Nahuel Letizia
BEST WIP THREAD : Josh Johnson

[color=Silver]

[/color]


#19

Really fun FXWars and great work everyone. It’s great to see the diversity in the entries.

BEST SHORT
: Tyson Ibele

BEST SIMULATION: Nahuel Letizia

BEST WIP THREAD: Nahuel Letizia


#20

Great work to all of you!

My vote is

BEST SHORT: Tyson Ibele

BEST SIMULATION: Nahuel Letizia

BEST WIP THREAD: Samir Kharchi