Jonas Ussing has entered the Dracula’s Castle FXwar!
FXWars! "Dracula's Castle"!: Jonas Ussing, EXTERIOR
Thank you for the early compliments and enthusiasm!
I’m off to a slow start, I hope I’ll be able to finish! The competition is looking awfully good.
I’ve made a mockup of boxes and cylinders (which I’m not gonna show you, because it’s too ugly), and a camera sweep around it.
Now I’ve created a castle tile set, and have begun instancing the pieces to create the shape of the castle, along with some temp cylinders, representing towers.
I also made a succesful test with normal maps to create the rough stone feel, without spending polys.
Enough talk, here’s a WIP pic. 
I’ll be back Saturday with more.
Cheers,
- Jonas
I hope youll be able to finish this project in time, its always great to see your work! Good luck
Here’s an animatic.
(and no, I haven’t begun modelling the towers yet) 
The real shot will be longer in both ends, but since I haven’t modelled anything of particular detail there yet, I have omitted those parts from the shot. 
Cheers,
- Jonas
Jonas:
Love the tower and camera move!
The tilt and pan feels great, and the castle itself has enough mass and weight to feel real.
Keep it up!
–T
Latest pic… some more geometry.
I really need to model those towers finished tonight, so I can start rendering.
But that means I also need to finish the materials, and I plan to do some hairy normal mapping, to save polys on those walls… eek, the stress!
- Jonas
…a normal map test of rock walls.
Top pic: the full shaders
Below: only normal map and spec
Cheers,
- Jonas
And no, I won’t be finishing the towers tonight, dagnammit! But at least the normal maps are working.
(never tried that before)
- Jonas
Thanks Cris! 
Here’s an update with textures.
I’m still modelling and texturing, and yes, I’m insanely behind schedule! 
Textures still look very tiled, but I plan to fix that with an overlay texture.
Cheers,
- Jonas
I’m in rendering hell right now.
Ambient, moonlight, sky reflection, torch flames, torch light pass, etc, are getting their numbers crunched this very moment.
Composite is tonight, plus I also have to paint a background matte with mountains, clouds, and a moon…
Plenty of time! (not)
- Jonas
As for the challenge guidelines and rules, my primary angle is this, as described by Roberto:
Exterior Shot (Imagine a dark and stormy night as the camera comes up from the cliff walls up to the castle tower )
As for compositing, my focus will be combining all the CG plates, as well as integrating the scene with a matte painting background of clouds, moon and mountains.
Environment effects will be mist (regular Z-buffer thing) and torches around the castle. I was planning for a lot of snow on the castle, emitting snow particles in the wind, but alas, time has caught up with me on that issue.
I will update again tonight, as I near the end. Bless Roberto for extending the deadline to “until nowhere on the planet is the 31st of October”. 
Cheers,
- Jonas