FXWars! DISINTEGRATION!:M&M, blade, blade trinity


#16

a particle fire test i’m not sure about this being the final version, but it is kinda acceptable


#17

Great work, I really like it!

And about the fire, try also the metaballs method with fallof shader. It’s great, and the results are pretty realistics and useful when you haven’t a fluid simulator. Lookat my example (Houdini, not max)


#18

nice job! Deko-LT has a nice “blade creature” scene on his site!

the thing with the delete mesh modifier ans soft selection always is the abrupt deletion :frowning: i wish there would be a smoother way…

kind regards

anselm


#19

am i like the only one working here?

anyways, update, here’s the particle flow i used on the sphere now on the human, tweaked it a little, tell me what you guys think
Download Link

btw, Marth 24th 2007 is shutdown day, i’m shutting down my computer for a whole 24 hours (i hope i can do it, i usually can’t live without my computer for more than an hour), will you do the same?


#20

ah nice!

fire: Flow, Guy: TP ? seems pretty mich that i would have taken the same road :slight_smile:

kind regards

anselm


#21

the guy is just a mesh with shader that makes him disappear, notice the shadow of the guy is still there, and yes, al pFlow, i only used TP for the bones, due to i’m not too good at TP ,yet


#22

yeah i ment the “interior” with “guy” :smiley:

Creature disintegrate

so it´s pretty much Deko´s approach PLUS some falling ash :slight_smile: really like it! this is going to be ubercool!

cheers

anselm


#23

cool site, been there before, bookmarked now :smiley:

anyways, i just wanna say i got accepted to the Microsoft Windows Home Server Private beta, which is awesome, so i’ll be testing out the new window home server :smiley:

and i didn’t not copy Deko’s stuff :smiley:


#24

please don´t see my comment like that. wasn´t ment so :slight_smile:

congrats on the beta!

cheers

anselm


#25

hey, don’t worry, that’s just me trying to be funny and failed miserably

right now i’m just tweaking out the color and some more little stuff. and i’m planing out the shot, it’s gonna be cool (hopefully).


#26

update: new test, with particle fire and other particles all together for the first time!!


#27

cool one…

only thing from my ill point of view (no serious I got a cold) would be the ashes (black) particles are there to early. They should be more like at the end.

Or maybe just the medication kicks in.

Greets.


#28

a skeleton crowd simulation test

kinda related to our project but not really, we are gonna do crowd simulation tho, a bit.

have fun


#29

haha! kung-fu crowd!!!

so you do mass disintegration? :smiley: nice rigging job on the sceletons tho.

BadG3r is right, maybe some “glow > ash particle age mapping” should get rid of that issue.

kind regards

anselm


#30

hey nice work so far! keep it up, looking forward to seeing bigger renders and closer up. I’d say let those last remaining particles die out instead of flying all around for as long as they do.


#31

just an update to tell you guys we are still working on it and not ditching this thing, we do have new renders but apparently my partner does not want to release them :frowning:

it’s pretty cool, i think you guys will like it, maybe i’ll post out a still frame later today, have to talk to my partner. good luck to y’all on the last few days :thumbsup:


#32

yeah do so! :slight_smile:

i feel pretty certian that it´ll turn out cool!!!

cheers

anselm


#33

still render for y’all


#34

cool! looks good. looking forward to the final movie.


#35

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