Say, now that the catapult/trebuchet competition is over, would someone mind putting together a tutorial as to how they achieved a successful result (primarily I’m interested in 3DS Max, as that’s what I use)? I tried doing a trebuchet in Max 5 about a year ago and had enough problems with Reactor that I gave up and figured it was just impossible.
I would have to say dynamics are my weakest point in Max so far… but then again I don’t have a lot of strong points yet 