Make a cylinder and scale it out.
Increase the number of divisions along its length (i think mine are 10)
Select all the points at each division and make a cluster (you’ll end up with 10 clusters i think)
next create a poly cube (i scaled my cubes to 0.5 in all axis)
point snap the cube to a cluster, then duplicate the cube and point snap it to the next one and so on, until you have a cube at the position of each cluster.
freeze transform all the cube values
select the cubes and make them active rigid bodies
with the still selected add them to gravity
press play to check that the all fall, then rewind
create a pin constraint between all the cubes, first and second, second and thrid, thrid and fourth etc.
press play and they will all fall to earth connected
you can then pin or spring constrain one of the end cubes to a passive rigid body so it doesn’t fall forever.
Thanks for the feedback guys, I will try and get it all sorted. Much appriciated