FXWars! Catapult! (Trebuchet) : Derby-Q Salano


#94

Thanks, although both suggestions are a bit too late, aka too much work and August 1st I got other priorities, I’ve been rendering in 5 shots, trigger, launch, two shots of flying projectiles and a crumbling tower, which is still in progress, glad about the amount of response though, highly appreciated!

Derby-Q Salano


#95

Check out my final render, at least for now. I think I will add sound, I got some more time left


#96

Holy crap, that is amazing. I’m in complete awe of just how far above and beyond you’ve gone in this challenge. Says boatloads about your dedication to the art. I love the little touches you’ve included, like the little half-stumble the trigger-man does after hitting the switch. I feel like the wall could have taken more damage, though, if only for the sake of dramatics and visual excitement. May be too late for that by now, though.

Congrats on such a fantastic entry. :bowdown:


#97

Thanks. I too wanted more damage on my tower, in fact, the dynamic part is a lot bigger then the part that gets smashed, but the animation wouldnt run, it took me a lot of time to solve the problem.


#98

This is really, really nice. Good job, man.

I agree with the above reply though, more damage would be nice. I guess it is realistic damage though, castles weren’t built to be destroyed :stuck_out_tongue:


#99

Extraordinary!
Superb job!

Nicolas.


#100

Love it, really great work there. That’s amazing that one person did all that work in such a short amount of time.


#101

ok… u got me into this… im sooo in…

hope mine looks as near as nice as yours…
15 days… DOH!!!

well inspiring work


#102

looks awsome but I think that the basic run you had earlier without the fancy stuff looked more impressive. Also the texturing on the castle after it “chips” looks bad.

But wow, the efford you put into this, that is the most impressive of all the submissions so far

One thing though, at 4 secs into the animation when its lifting the rock one of the objects on the trebuchet gets blurred or something for one frame. Well happens a few times, its the object holding the 4 ropes, starts to turn and goes into motion blur


#103

this is really awesome! very good job!


#104

Thanks all.

You are right, more damage would be better, but I ran out of time, now I don’t have any time to work on it, so I had to finish it by August 1st. That’s why the tower isn’t properly finished. Well that’s not the main thing of the challenge I feel, otherwise I’d have put more work in that instead of the treb.

Hexodam: I’m aware of the motion blur problems, the pulley is sometimes messed up, I know, very odd bug, was going to fix that too, but due to lack of time, that’ll probably stay there.

My website is online finally, if you would like to check it out, you can visit it at www.ronin3D.net

Thanks


#105

nice job on the trebuchet tutorial, I found the part about the Pully very interesting. - nice site design in general.
ciao !


#106

Awesome… all i can say.

I decided to do the dynamics part of the challenge after i saw yours. Too bad your tutorial wasn’t out til after i “finished”, as i went through, ahem, all of the problems you addressed on the first two pages and ended up doing it just the way you did… full-scale learning effect. :slight_smile:
Then again, reading your tut invalidates participation in the challenge… Bad for everyone who already read through the tutorial. :wink:


#107

Heh, well I wasn’t going to post the existence of this tutorial untill the challenge was over, but since it’s a rule to not imitate a tutorial, I should have written it a long time ago to keep the copycats at a distance :slight_smile:


#108

That was exellent! There should had been some poor victims manning the castle walls being knocked down though, but I’m really impressed by your speed! And Modeling. And detailing and… everything! =)


#109

This work is fantastic derby!! :applause:

I really like the look of it and the whole environment. Dynamics is some kind I’m really interested in, but unfortunately I haven’t got enough time to dive in :shrug:
So I’ve got a question for you, is it possible to get the early file (the one before or short after the rope demo) for learning?
If this will be possible (surely AFTER the contest, not now :slight_smile: ) that will be very very gentle. because for me it’s less timeconsuming trying to understand someone elses thought and how something is made, than following a tutorial :slight_smile:

anyway, keep this work up! it’s really great.


#110

:applause: WAW THIS WORKS RELY NICE!!!:buttrock:
NICE NICE JOB!!!

Suggestion:
Unfortunately I have no time to partecipate to this challange but I think that U kan add a very fine featuret to your catapult that will give to your model a longer fire range. tnx to the concept of radial velocity if U short the harm of your catapult during the lats 20degrees of rotation the rock will be much faster getting a lot more meccanic energy. Making this is quite easy using the reverse of the concept of harm extention and cuz isn’t in the rules that your wepon can’t be hitecknology you can easly apply the idea.
Efficency over the top;)


#111

Good suggestions, thanks for the replies, all.

Here’s my final submission.

Hope you like it.

   [[img]http://www.ronin3d.net/CGI_Files/Trebuchet/Treb_M.jpg[/img]](http://www.ronin3d.net/images/movies/Trebuchet.mov)
  
  [[img]http://www.ronin3d.net/CGI_Files/Trebuchet/Side_Thumb.jpg[/img]](http://www.ronin3d.net/images/movies/Trebuchet_Side.mov)
 
 [[img]http://www.ronin3d.net/CGI_Files/Trebuchet/Thumb_Wire.jpg[/img]](http://www.ronin3d.net/images/movies/Trebuchet_Wire.mov)

#112

ok, i dont dare to crit, cause i cant do 10% of what u have done. But, if you dont mind…
I think the top bomb or ball, whatever it is, that they are throwing, breaks the wall before it even touches the wall. I guess ur pivot for the force is in front… which makes it hit the wall before the ball actually hits it and thus break it.

Same goes for the second ball, the area it affects is a little “not practical”. I mean, its fine, but if u want to refine it, then… cause when it hits the wall, it first breaks the wall, then the wall seems to get back to itself, then falls apart… i mean, i know its supposed to happen like this, but just that the area seems a bit not right.

And, its just my personal thingy… i was expecting only one ball to hit, cause i saw one Trebuchet to shoot. But its fine… =p

in total, w/o any question u have raised the whole level of the competition. really nice. i had to go wow. :thumbsup:

I hope you dont mind my comments, and i hope i am wrong… cause its a really good work, and i dont want it to have flaws.


#113

I’ll teach you a thing about dynamics, the collision isn’t done by placing a force field on the projectile, it just gets bounced back if the projectile hits. So it can’t hit too soon, it just hits, that’s out of my hands. Maybe it’s because the rock doesnt fly through… well that rock has a mass of about 100 kg, the bricks in the wall each have a mass of about a 100kg and all of m are stuck together, plus, they are positioned in a round arc, which makes a tower like that basically invinsible. So if the ball would fly through, that’d be like a superball, cause there’s no way it could pass through.

Just ignore the fact that there’s multiple trebuchets there, the second ball was just to put in some more action.

I don’t really understand the remark, but I appreciate the help, I hope I will be able to put some more work into destruction in the next challenge :slight_smile:

The problem with the pulley is solved btw, download is updated