Good point, Novacaine. Although these are rigid bodies… so wont be able to do this dynamically, perhaps with bones yeah…
Gaggle, you’re right, the ropes are floating, but that’s caused by my high value in damping, not by the gravity, I need to fix that, but dynamic simulations can result in terrible noise in the motion, hence the high damping… Units in Maya are in meters according to me, do this: create an object, add gravity to it and playback exactly 1 second, your object will end up at y = -4.9 right? If you would put 1 second in the physical equation,
(y being distance, a acceleration and t time)
2 * y = a * t^2
You get
2 * y = -9.81 * 1^2 s^2 m/s^2
y = -4.905 m
Common mistake though, besides if it was cm instead of m it would have been 981 cm/s^2 which is 9.81 m/s^2, not 98.
If you are not sure do a test like the one above...
On an other matter:
You can pull your arm down using a contraint for example a pin or spring, whatever you like, just animate the anchor point, I did that, but the ammo needs to be dragged in the slide though and that took a bit too much work.
The Ball is connected on the wire using a pin constraint, of which the on/off attribute is animated, so the constraint will brake after release…
Hope this is helpfull…
Thank you for the comments