FXWARS CARCRASH: TIPS & TRICKS!


#21

waiting for tutorial too :wink:


#22

hey michaeljr, i also liked your simulation
i would really like to read a tut on how u did it.


#23

Hehe… Great presure on you now michael :wink:


#24

michaeljr. i loved the job u did. great work man


#25

IĀ’m trying to animate a car in 3dmax .can u recommend any good tutorial for me michaeljr.or can any one help me out.


#26

cmon guys i want to learn about , post some kind of tut ok, lets share the info


#27

My rigid body deformation tutorial is now online! Thanks for waiting! :slight_smile:

http://theonlyt.com/Main/Tutorials/Dynamics1/rbdynamics.htm

Let me know if it helps you. It describes the exact process I used to deform my car during the crash.


#28

thanks tyson , in advance


#29

thx for the tutorial ivan !
is it good practice to use sortof another way of combining cloth and rigid bodies? like simulating an object only as a rigid body at first but then changing it to simulate as cloth only at the few frames at the moment of impact.

once again - great tutorial


#30

Hi Lopatin,

Yes…I’m sure there are several ways you could simulate the deformation, using a cloth+rigid body mix :slight_smile: Maybe you should write a tutorial on a different method! :smiley:


#31

Wow! Thanks so much for that. Please e-mail me if you need any help with the tutorial. I can do a version for 3D Studio Max for example, or write some text.


#32

heh heh
ivanisavich-
i dont think i quite skilled enough to write tutorials in 3d. with the method i mentioned, i did get a pretty good result but it requires A LOT of tweaking. im still amazed at your end result.

keep it shaggy


#33

ok I’m working on a tutorial for using cloth and dynmaics as a modeling tool… this is a basic tutorial for the quick and easy way for metal simulation.

the next one will be more advanced, then after that I will try to post a much more advanced one, one that even I am having problems getting to work 100% of the time.
I hope to have the first one up sometime tonight.


#34

ok I just uploaded my 1st in a 3 part series of tutorials for my process of creating bent and twisted metal.

http://www.mjrworld.com/learnstuff/model_dynamics/model_dynamics.html

I’m tired so this is all I will say. if you have questions, comments, find wording wrong, or need help, just let me know here.


#35

Thank you for the tutorial. It seems like its something like what ivanisavich wrote as well. I’m really looking forward to the second and third part!!

–Lassjus–


#36

I just read Ivanisavich’s tutorial and my processe is completely different in many ways.

he is using rigid bodies to simulate his fall while in this tutorial I did it by hand to save time, plus my next two tutorials (whenever I get the time) will expand on using more and more dynamics to simulate not only the fall but the actual crush.


#37

hey MJR first of all thanks for this excellent tutorial.but if i have to do with reactor cloth.(reactor cloth doesn;t work properly)??? well i didn;t read ur tutorial i just saw it that u use simcloth for simulation.i m gonna read it now.but how to do with reactor cloth i did try a lot…
i suppose to read ur tutorial first than i will try to do with reactor cloth.:thumbsup: gr8 tutorial.

BTW guys, WHERE IS IVANISAVICH TUTORIAL??:rolleyes:


#38

yes, you can use Reactors cloth. I included as a d/l SimCloth3 for MAX as it’s difficult sometimes to find.

but the real reason I used SimCloth more than Cloth was that it SEPERATES the dynamics. if you have Cloth and Rigid bodies going, and you want to change your Cloth or Rigid body seperately, if you forget to turn something on or off you could screw up some other dynamic setup in your scene on accident.

plus sometimes Cloth didn’t like a certain piece of geometry and sometimes SimCloth didn’t like another piece.

also SimCloth is a bit simpleler to use for the Noob :slight_smile: it’s one modifier with everything right in there, no having Reactor helpers all over.

but both will work fine in the end.


#39

Thanks a lot Michael! That tutorial is great and helpful. Really quick way to do simple crashes and deformations. Great job :thumbsup:

Also great job you too ivanisavich and thanks :slight_smile:


#40

OK michael, but anyway, I’m really looking forward to your next steps. Crashing cars is the only thing I have been doing in max the past 2-3 days. It’s funny to do, and it may give you exelent outcome. Nice tut!

The other tutorial is on page 2.

–Lassjus–