FXWARS CARCRASH: TIPS & TRICKS!


#31

Wow! Thanks so much for that. Please e-mail me if you need any help with the tutorial. I can do a version for 3D Studio Max for example, or write some text.


#32

heh heh
ivanisavich-
i dont think i quite skilled enough to write tutorials in 3d. with the method i mentioned, i did get a pretty good result but it requires A LOT of tweaking. im still amazed at your end result.

keep it shaggy


#33

ok I’m working on a tutorial for using cloth and dynmaics as a modeling tool… this is a basic tutorial for the quick and easy way for metal simulation.

the next one will be more advanced, then after that I will try to post a much more advanced one, one that even I am having problems getting to work 100% of the time.
I hope to have the first one up sometime tonight.


#34

ok I just uploaded my 1st in a 3 part series of tutorials for my process of creating bent and twisted metal.

http://www.mjrworld.com/learnstuff/model_dynamics/model_dynamics.html

I’m tired so this is all I will say. if you have questions, comments, find wording wrong, or need help, just let me know here.


#35

Thank you for the tutorial. It seems like its something like what ivanisavich wrote as well. I’m really looking forward to the second and third part!!

–Lassjus–


#36

I just read Ivanisavich’s tutorial and my processe is completely different in many ways.

he is using rigid bodies to simulate his fall while in this tutorial I did it by hand to save time, plus my next two tutorials (whenever I get the time) will expand on using more and more dynamics to simulate not only the fall but the actual crush.


#37

hey MJR first of all thanks for this excellent tutorial.but if i have to do with reactor cloth.(reactor cloth doesn;t work properly)??? well i didn;t read ur tutorial i just saw it that u use simcloth for simulation.i m gonna read it now.but how to do with reactor cloth i did try a lot…
i suppose to read ur tutorial first than i will try to do with reactor cloth.:thumbsup: gr8 tutorial.

BTW guys, WHERE IS IVANISAVICH TUTORIAL??:rolleyes:


#38

yes, you can use Reactors cloth. I included as a d/l SimCloth3 for MAX as it’s difficult sometimes to find.

but the real reason I used SimCloth more than Cloth was that it SEPERATES the dynamics. if you have Cloth and Rigid bodies going, and you want to change your Cloth or Rigid body seperately, if you forget to turn something on or off you could screw up some other dynamic setup in your scene on accident.

plus sometimes Cloth didn’t like a certain piece of geometry and sometimes SimCloth didn’t like another piece.

also SimCloth is a bit simpleler to use for the Noob :slight_smile: it’s one modifier with everything right in there, no having Reactor helpers all over.

but both will work fine in the end.


#39

Thanks a lot Michael! That tutorial is great and helpful. Really quick way to do simple crashes and deformations. Great job :thumbsup:

Also great job you too ivanisavich and thanks :slight_smile:


#40

OK michael, but anyway, I’m really looking forward to your next steps. Crashing cars is the only thing I have been doing in max the past 2-3 days. It’s funny to do, and it may give you exelent outcome. Nice tut!

The other tutorial is on page 2.

–Lassjus–


#41

Hey the_jigu,

I already posted my tutorial…but if you missed it, you can find the link to it in the tutorials section of my site :slight_smile:

http://www.theonlyt.com/Main/Tutorials/tutorials.htm

*if you’re getting a “link not found” error…gimme a second because I’ve gotta unthrottle my site ;)…went over my bandwidth amount again LOL


#42

hey thanks ivan gr8 tutorial!! BTW i need ur crits on my sea water simulation!!:slight_smile:


#43

Look files in site http://www.konstb.nm.ru


#44

Hi. Michael, just wondering if you could tell us when part 2 and 3 will be out. I’d be very happy to know. :slight_smile:

–Lassjus–


#45

well I have some paid work to take care of a computer upgrade to do also. hmm, maybe in the next few weeks I can take a day off the next FX Challenge and do the 2nd part.

part 2 will use a understructure of rigid bodies to control the metal bending, giving you a bit more of a realistic result. I’ll start writting up some layout stuff soon so I will keep it fresh in my head and not forget…


#46

Hi.

Michael: ok! I’ll be waiting for you :wink: 1st part is really good. I have made some tests, and Im starting to get a grip on it.

Error500
This looks very good. How did you make the explosion at the end. Hehe, I can tell you are inspired by matrix. Could you post some animations?

–Lassjus–


#47

ya, it’s not to hard is it?? the better you know the tools, the easier it is to put them to use

I’ve been using MAX a long, long time, well before it was MAX and I’m still finding new things or settings to mess with…


#48

hello there guys!

well i have been hunting for a good tut and so far the only ones i’ve found are the ones in here which i thanks u guys for :smiley: but, yeah here comes the but part, saddly these tutorials are far from being complete or if they are then there has to be some other way of making car crash scenes. i got this friend of mine that works at the mill and he showed me a few things his done which i must say were damn nice but this .avi file in particular got my complete attention http://media.putfile.com/crashtest21 and i endup asking myself what does it take to achive this? well he said he used maxscript to achive this with pflow i mean it has to be possible since i was told the’re are no limitations in programming in other words there is always a way. i got frustrated and since then i’ve been learning html, javascript and actionscript
in order to gain some understanding of the top basic layer of programming and i still feel lost
so if anyone can achive this with out the need of scripting please guide me to the light so i am lost in the dark and the rats are taking bites off my skin.

sorry for my english. :shrug:


#49

sorry jenga, I really don’t think there is a 1,2,3 process for doing something like this. it’s so complicated to do it’s just one of those things you just jump in and do. I know that there are some tutorials on dynamics and wheels, I wrote one for the process of doing dentable metals. there is just soooo much to it, especially if you want photoreal. I’m still in the process of working on my incomplete entry. I have many particle dynamics to calculate, then texture and render is a whole nother issue. compositing and such to add that extra little detail.

the best thing to do is to break down what you want to do… search out tutorials on those things. for a car wreck, look for tutorials on car modeling, then car dynamics, then a texturing, then particle or dynamics, etc. etc. they don’t have to be specifically about cars, they could be texturing a set and use that to help you learn how to texture a car.

it’s a lot of cross referencing… but it can be done with a little time and patiences.


#50

Haha! That’s funny because that clip is mine (it was created during the challenge and has been posted in my car crash thread AND on my webiste)…and not only do I not work at the mill…but I also didn’t use maxscript to achieve that animation!

Nice friend you got there.

Anyways…the methods used to make that clip are both described on my website. You can find a tutorial on how to create fractured explosions, and how to simulate rigid body dynamics.