Hi guys.
It’s about time I participated and perhaps complete a challenge.
Im going for a standard field fire that you would find on any Nov 5th (bonfire night). I will be using only Houdini 12.5.427 (Apprentice version).
I am not running any sim test’s yet, I want to build the fire assets first. Different fuel sources (branches, palletes, logs, ect, ect).
First port of call is building a branch asset. This asset will have a number of different styles of branches built from the same curve, but varying the length, shape, girth and noise of the branch. There wont be any offshooting branches as you wont really see much of them through the fire, so massive amounts of details are not really needed, just the length and shaping are important.
The asset will be built so that these branches can be randomly copied to scattered points using point normals for orientation.

Direct link to the full size image:http://imageshack.us/photo/my-images/515/9mz8.jpg/




Looking good so far!