Thanks for all the interest guys.
As Jason said, the talent and dedication showing through in all the entries to this challenge is simply stunning. It’s exactly what makes participating so worth while and helps motivate us to keep pressing ahead to refine our own little entry. It’s a pleasure to be in such fine company.
As for the team organization, the glue that holds us together is the fact that we’re all PixelCorps members. We’re spread throughout the U.S. and Europe, most of us have never met or worked together before and we all come with diverse skillsets and backgrounds, BUT, we all came into this project having been through some of the same VFX training, with a general awareness of the full FX pipeline, and even share many core elements of the production process from communcations channels, software apps, all the way down to finer details like file naming conventions.
While we’re all artists working on the effects, there are three members that have also taken on organizational and planning tasks to keep things on track. Martin is our Producer, managing the bulk of the scheduling and organization of the project, making sure we have everything needed for each shot moving through the pipe. Cris has stepped up as our Art Director to provide guidence, research materials and rapid responses to the rest of the team when questions about the “look” of things turn up. I think I’m directing the show, but things are moving so fast it’s hard to tell some times. 
From there, everyone else has simply stepped up to voluteer a contribution of some kind. Jason sifts through all the activity on our internal forum threads to provide updates here, each of our digital mattes and hero models has been covered by individual volunteers. As a group, we maintain a list of all the assets needed for each shot, and as items get completed or appear, it seems that someone is always there to voluteer some time to pick it up. You could probably categorize everyone into 3 core areas: 3D (modelling & texturing), Digital Matte, and Live Action (we had an entire sub-group of volunteers step up to fill out a full on-set crew). As the work in these areas develops, there are 3 of us (Philipp, Martin & myself) culling the work into master scene files, comps and edits for final render.
Well, that’s the way things are shaping up at the moment. Things change pretty quickly around here though. 
Does this answer the question?