Okay here is my final entry. The water didn’t quite turn out how I hoped, but meh. A lot of things went wrong with the steam as well, but I think it looks pretty good despite of the problems. The fire turned out pretty good IMO. Especially those last few frames before completely turning into steam. The fire on the grass is CG too. I made it to experiment with the settings, and because there was a distracting bag lying on the ground.
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As this was my first time compositing something on live action footage, here are some things I learned:
- Do the most important things first
- Plan your work accordingly so you’ll make your deadlines
- Always make 120% sure that your matchmove is 100% stable BEFORE moving on
- Save your files. A LOT. Seriously, don’t forget.
- Always double check your render settings. ALWAYS
- ALWAYS render with an alpha channel, even if you think you wont need it
- Don’t use the standard Banji shader in Cinema 4d for water.
- Always do a low res test render of your final animation before rendering full res
- Do some research in final filetype render settings (quality vs filesize)
All in all, this was a really fun and challenging project to work on, and I learned a lot. So thanks for waiting for me to finish this!