thx guys for the comments 
westiemad : yeah for sure the set up is quite basic.
but like someone said in other thread, think the most important thing is to have right timing, as good proportion, who will gives the feeling of big landscape scene, and will see after to add more realistic elements in it… 
so firt i try to have good motion… and as we will only see big smoke at the end, and no more snow, except some particules explosions at the front, think that will be ok.
in fact i just take the hardFX as a support for the particule, who gives me speed, motion and timing.
maybe after i will see for better simulation action… if i have time 
like most of you i assume, im working during the week so dont have too much time to work on it, except during the week end and after works(…). and deadline is coming fast…
CobraX: so, as i said, dont know if i will have time to work more on it and for sure i start this contest a little bit too late 
… and for sure will not have time to render it with the “extra time consuming” hypervoxel i think…
anyway, for now try to add building destruction and trees, and will try to have the best simulation i can.
and will see if i could finish dynamics soon to maybe be able to render that in lower res, like a little 320*240…
so wip, more soon(i hope) 





