FXWars! Avalanche!: CoryC


#1

I think I’ll have some time to give this a shot. A tough challenge this time! We’ll see how it goes.


#2

Good luck, Corey. I’ll be following you.


#3

Thanks. I hope not like a stalker:scream:

I’m not sure when I’ll start having things to put up but the tests so far are going good. Maybe I’ll get an animatic up in the next few days.

Cory(no E)


#4

I started working on this today and here is my first test. This is only a test scene and nothing in it will be used in the final. Mostly I was working on getting an idea of how I’ll put things together and see where I might have problems. The leading edge of the snow looks wierd at the end but I think that can be taken care of by adding an emitter up front and some turbulant wind to roll the front.

http://beta.usavgroup.com/cgtalk/aval/AVdroptest.mov (430k)


#5

Hah! That looks really cool already!

I forget, are you using Maya? Or are you a Lightwaver?


#6

Looking good there CoryC

nice impact! :bounce:


#7

I am using Lightwave for this challenge. I also use XSI but I just started and I am not up to speed enough with it yet.

Thanks.


#8

Looking good!
:cool:


#9

very cool!!

the destruction effect is very well done:thumbsup:


#10

Nice start:)


#11

I’ve started working on the beginning. Here is how the initial cracking of the snow to start the avalanche is going to look. It is still a WIP. Need to tune it some more.

http://beta.usavgroup.com/cgtalk/aval/cracking.mov (475K)


#12

wow thats awesome!


#13

very impressive :thumbsup:

my guess is its geometry with normal displacement revealed by a wipe

but I`m not very confident about that

very nice indeed


#14

Thanks but your guess is wrong;) It is all geometry and dynamics. No wipes or maps of any kind.


#15

Playing around with it a little more, just trying a few things out. No, the sun doesn’t match the shadows.

http://beta.usavgroup.com/cgtalk/aval/cracking2.mov


#16

Wow that’s really showing promise. Dynamics and geometry only? Wow! How??


#17

Damn…I was going to guess it was done by unwelding points and setting up a morph map for the cracks, then using Prem’s Relativity Morph to reveal the morph. Hmm…now I’m kinda wishing I had upgraded to LW8…

wonders how to fake something like this with 7.5 :wip:


#18

Here is another update to the first scene.

http://beta.usavgroup.com/cgtalk/aval/cracking3.mov


#19

lookin good… someone did there homework:)


#20

Awesome Cracking effect Cory! I can tell i am working on one cracking effect right one…not for an avalanche though.

So did you “Split Poly” all the way through that plane for the main crack? I can’t figure how you did the multiple shatters…

Promising WOrk!