FXWars! Avalanche!: ACantarel


#4

that landscape is excellent:bounce:

bit more work on the particles and you will have a really strong entry

got to agree about the file size though

well done :slight_smile:


#5

Thanks you for the comments!

@Triple G: Yes you´re right, it´s a bit too large for that. That´s because I was ina big lack of time during compressing the avi.

@Lightfreeze: I found a small wrong connection in my particle setup. That´s why some of the trees are going trough the ground. also I need to increase the number of particles to get a smoother line of snow in the front of the avalanche.

I hope I have enough time to finish my entry :rolleyes:

André


#6

Just a small update. Still a lot to do.
This is a view over the whole scene. The “camcorder”-camera is already animated.
In the middle the avalanche is going down. It´ll go trough the forest an making down every tree on it´s way. The small building will get destroyed when it gets hit by the first “arms” of the avalanche.
I hope I can finish this :rolleyes:


#7

Small update again.


#8

This looks amazing! The sense of scale is fantastic, can’t wait to see another animation!


#9

Great work so far !
keep it coming :smiley:


#10

Watch the animation HERE
Around 5 MB. I didn´t got it smaller because of the thin lines which disappeared with lower data size.

André


#11

5MB for this animation is enormous. Can’t you compress this? :slight_smile:
edwin


#12

waahooo really nice wireframe… can’t wait to see the final render…
good job

nando


#13

Wow! Too cool! Love the wireframe too! Can’t wait to see the final stuff man!


#14

Nice camera action! cant wait to see a render!


#15

@ Edwin: Ich komm gleich rüber! :buttrock:


#16

Ok, here´s my final entry!

At first I want to say, the starting of the avalanche and the dynamic of the house-fragments (I forgot to reactivate a spin) are really out of the question. I hadn´t the time to tweak more on that. I made only one testrendering of the animation, the second animation rendering is the final :hmm:

I started in week two of the challenge I think. After 5 or 6 days of testing and tweaking in 3ds max 6 I started the final render. Everything is very low poly as you can see when you look at the trees. They are just a rendered AEC-Tree, mapped on three planes, each at 60 degrees rotated. The rendering was done on a single AMD CPU. At first I wanted to render at 640x320 but the time was too short. It was even not enough to finish the rendering of the current smaller resolution so it stops too early :sad:
For the rule-based particle dynamics I used thinking particles 2.0 . When the particles of the avalanche hit a tree it gets cut down. That´s it. The volumetrics came from pyrocluster 3.0. Here is also still some tweaking needed.

There´s nothing more special to say about it. If you have some questions, feel free to ask here or write me an email :slight_smile:

Here are some images of the animation. The link to the final animation is below the image.

Download the animation HERE
Quicktime 400x300 approx 7 MB + sound

Thanks to CGTalk! It was a lot of fun to take part in this challenge :buttrock:

I hope I didn´t brake any of the rules.

André


#17

hehe; excellent entry André!
really like the final animation. good works man! :smiley:


#18

WoOt awesome =)
the avalanche and the camera mouvements are very good !!


#19

Thanks for the compliments :slight_smile:

Anyone an idea when the voting starts?

André


#20

I promise soon.

-R


#21

Ok your thread needs some decorations…

WINNER!
Congrats!
-R


#22

Feel the power.


#23

Excellent job! Great simulation and feel Well deserved winner!