FX WARS! THE OCEAN: -R.Quinn


#21

uhm, just a quick note. if that’s supposed to be a camera shake you need to change something very important. in your quicktime only the sub is “shaking” and the rest of the image is steady. in case of a camera shake the whole image would move, not only one object. right now it looks like your sub is jumping up and down.
I would suggest rendering in 10% righer resolution and adding the camera shake in your favorite compositing tool.

good luck with the rest, I’m looking forward to more updates


#22

Well! both of you were right!
I have re-rendered the whole thing! without any shaking and much slower actually double the time.

I will put it together to see today…
I also finished rendering the establishing shot of the sea…
So goodies to come soon

I like this challenge! …now the hard part… the sub interacting with the sea surface…:eek:


#23

Well… Todays word is RAIN!
Ive been working on the rain for my establishing shot for 2 days now…
Its starting to come together… I thought its would be easier to make the rain in after effects… now im not quite sure anymore lolll
Ill test it in 3dMax compare my results and if 3d is better… then all that 2d work will go into the garbage… cause its the result that matters not the work!

thanks


#24

this is it… the first beta of shot 1
the rain was done in after effects using many layers of particles I dont really like it…
tell me waht you think about the rain!? I know my foam is missing but im still working on that!
the shader itself is final i think… unless you have crits?
Oh yeah turn your speakers on!
so give me some crits feedback something!
wether good or bad it will help me fine tune
www.artdirectionstudio.com/misc/shot01beta01_s.mov
thanks


#25

for some strange reason I get the quicktime logo when downloading then it changes to a quicktime a logo with a question mark in the middle of it after the download has been completed(as if to say somethings gone wrong), but strangly your previous *.mov worked fine.


#26

hmm interesting…


#27

Yea, and downloading the file and playing it, gets a “the file is not a movie file” error message… :shrug:

Cheers,

  • Jonas

#28

my previous link should work now…
I dont know why it wasnt working before…
it seems I had to export in premiere then re export in after effects to compress properly… for internet

www.artdirectionstudio.com/misc/shot01beta01_s.mov


#29

The sounds effects are great really brings it to life :slight_smile: , I like the rain but maybe the particles for the rain drops could be a little smaller though.


#30

This is definitely in the right path! it looks like it won’t be long for you to get something decent.

Watch out, maybe you noticed it, but at about the 2/3rd of the duration of your clips you have some weird artifact going on. It’s well apparent in the foreground at the left of the clip. Maybe some key in the noise of the texture or in the nimation of your mesh.

Can’t wait to see you there man!

Keep it up.

I also like the haze on the farther waves AND the clouds at the end of the frame.

Cheers!

Xavier.


#31

thanks to you both for your crits

whats an artifact?!
I realize my ocean drops a couple feet at once at one point


#32

a glitch i fyou prefer.

the ocean drops, And the texture seems to stop for a few frames.

:slight_smile:

Xavier.


#33

hmmm damn thanks for picking it up!
ill try fixing that!
What about the rain… better to do it in 3d or is it ok.!>?

and how long to get the feel couple second or more like 10 seconds…


#34

10 seconds might be too long, if you just want a feel, i’d say 3-4 seconds.

The rain you have looks ok, it could be used to some more rain elements.

You are not forced to have an interaction for everydrop that hits the surface of the water as long as you have that nice haze on top of the surface.
In my opinion.

:slight_smile: Keep it up man!

Move on!


#35

Wauw, that is really a cool composite. Nice sky reflections in the water, nice z-depth…

Only thing (besides the drop) is, the rain looks a bit chunky, like fast falling snowflakes… I’d prefer some thinner streaks.

Good work!

  • Jonas

#36

Hi ok i have started work on my emerging sequence of the sub coming out of the water…

now to time my shots right i wanted to edit rough animatics…
how do i render a movie file of what i see in the perspective viewport in 3dmax… i just want that… nothing more… so it can render in real time… and i can time my shots with the pace and start adding music and audio… without having the final renders…


#37

http://www.artdirectionstudio.com/misc/sequence_animatic.mp4

Well there is your first look at the emerging sequence!

Ive decided to use 3 cameras and I might add wave motion to them… I dont know if it needs it…

Tell me what u think!


#38

Hey Quinn, looking good, there. :wink:

Comments on the editing:
[ul]
[li]The cut from A to B is too awkward, because the angles are very similar. I’d make that one shot if I were you, maybe move the camera from position A to B.[/li][li]Something’s wrong with the cut from B to C, and from C to D too, but I can’t quite put my finger on it. Maybe it’s because all cuts are virtually from the front, so they’re not different enough - meaning, to the eye the object just “jumps” in frame. Try moving the camera in clip C, making the angle more from behind.[/li][/ul]Of course, that would ruin the “fin going over the head”, as you have now, and that would be a shame…

I dunno exactly what to do, but all your angles are from the front, with the submarine coming almost head on. Try three more individual camera angles. (but be careful about cutring from left to right side of the submarine, that would make the sub change direction in frame, and that’s called breaking the 180 degree rule :wink: )

Cheers,

  • Jonas

#39

yeah i know about the rule

but damn… i didnt want to do a behind shot just cause… well its boring a sub from behind… haha

hmmm i dunno… ill try making it more dynamic maybe…


#40

Hmm, then how about skipping shot A (keep it same angle as B), then shot C where we go under the fin, and then for the bellysplash shot, cut back to angle B?