Haven’t disappeared yet, just busy doing some tests with smoke. I think I have nearly conquered lightwave hypervoxels:) . All the moke I have seen so far looks good by looking at the refs and photos etc, the light given off by the rockets is so great that the smoke is always illuminated from the center.
So tweek and test tweek and test. Here’s what I have so far.
Ignore the models and poor composite. I will be replacing the entire scene with 3D except for the sky matte. Things I want to fix with the smoke : reduce the speed of the turbulence effect and extend the life of the smoke so it doesn’t die out before the end of the shot. I also need to slow down those few particles that are traveling too fast and causing those flashes.
The competition is amazing as usual but I’m sticking with this one.