FX WARS: Invasion: ScottageCheese (Freeform)


#41

Hey Raylistic,

I just used a Maya Fluid gradient. For both the spherical blue shockwave, and for the bed of cloud cover. No sim, just animated textures, and scale attributes.

Here’s the cloud cover, with the implode animated over time, to give it the effect its emitting from the center. And then with animated “texture time” over that. This was a pretty long render. I did most of my passes at 1280x720

Building tops matte below, also used to radial blur to create a drop shadow onto the cloud/dustwave.

here’s the 2 combined, with the drop shadow added. And a lil motion/radial blur added ontop.

And my two blast waves. Spherical and a Flat, ring shape. Same deal, animated textures on a fluid gradient. Only instead of implode, i just reverse the effect, so it bubbles out.

the flat, is practically the same as above, scaled flat, rotated, with different “texture time” values.

Hope that helps Raylistic. I also painted some mattes, for the water surface, also painted a matte for the faces of the building that would recieve light from the dropping bomb. And then a HUGE LENSE FLARE to cover up all the other crap i never finished… hahaha


#42

Hi, will you be participating in the tornado challege? I am looking forward to your participation. I am joining in too! I am a maya user and a nuke user, so it will be cool if 2 people using the same softwares can participate! SO maybe we can exchange ideas and techniques as well.


#43

Congratz!


#44

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