FX WARS: Invasion: ScottageCheese (Freeform)


#23

Heads up!

Fxwars Invasion: Two Weeks To Go


#24

wow, that’s not a whole lot of time. hahaha.

Either way, I’ll post my WIP edit anyways at the end.


#25

Heads up!

Fxwars Invasion: ONE WEEK To Go (July 3rd!)


#26

There’s no way I’m going to make it… haha


#27

Every time I hear Journey’s “Wheel in the Sky” on the radio I think of this thread :buttrock:A lot can happen in a week, man!


#28

How much time you need?


#29

About 8 more weeks and 3 more people?

Is that doable?.. hahaha… Naw, what I got so far will do, not my best work, but not my worst.


#30

So been kinda busy at work. Only have stills to show at the moment, my machine at work and at home wont render these out of nuke (Bad Allocation error… RAM?), maybe i gotta sneak them on the farm at work late at night.

Shot of Paris lighting up. Tried to frame it so i wouldn’t have to do too much on the shot. Running out of time, using comp tricks, left and right. Might add a flock of birds in the FG. and then a dust/sound wave hits the cam. But the blast is pretty far in the distance.

my second destruction shot… of New York… 2 frames here, sorta first and almost last of the shot. Big flash, and then the city is burried in cloud of dust (Wasnt really going for atomic bomb destruction, maybe it just vaporized organic material like War of the Worlds) But I think it works with the buildings poking out the tops.

And the last shot, a quick pull out from like, high orbit, to almost a full shot of the earth. With pops of light all over the place, showing all the major cities being attacked. And I’m over powering the lights on the surface, so you can see them shut down when the bombs go off.

Most of my shots are at like 75%. May not get to complete any of them.

If I do “Tornado”… for sure it will be one shot… maybe 2.


#31

Crunch Time!!


#32

I most certainly do hope you’ll finish this! From the frames you showed us it is looking very good!


#33

Incredible work on this one. I really hope you get it finished. Even if you don’t manage to get all the shots completed, I would sure love to see what you can get done.


#34

Thanks guys, been throwing another comp togther, of Big Ben in London… all foggy and creepy… I’ll try and post it tonight.

Edit also looking pretty solid thus far, just need to finish about 3 more shots. I’m hoping its a slow work week.


#35

Looking Great. Just out of curiosity what programs do you use?


#36

I’m using Maya2008… Mental Ray, basic stuff. And then comping all in Nuke, and the earth shots were done with Nukes 3d scanline renderer, all in Nuke.

One last shot of thier “arrival”… Got New York so far, Tokyo, and now I’m doing London.

I’ll be rendering the rest of the day/evening. Maybe a .mov of it by late tonight/tomorrow morning.


#37

It looks creepy to me…nice progress :wink:


#38

[b]Heads up

[/b]FXWARS INVASION (Post you Final Entry ):July 7th Date

-R


#39

Wow, that’s coming up quick…

I might have to just cut and run with that i got… maybe Sunday i can put a few hours into it.


#40

how did u create the blastwave?


#41

Hey Raylistic,

I just used a Maya Fluid gradient. For both the spherical blue shockwave, and for the bed of cloud cover. No sim, just animated textures, and scale attributes.

Here’s the cloud cover, with the implode animated over time, to give it the effect its emitting from the center. And then with animated “texture time” over that. This was a pretty long render. I did most of my passes at 1280x720

Building tops matte below, also used to radial blur to create a drop shadow onto the cloud/dustwave.

here’s the 2 combined, with the drop shadow added. And a lil motion/radial blur added ontop.

And my two blast waves. Spherical and a Flat, ring shape. Same deal, animated textures on a fluid gradient. Only instead of implode, i just reverse the effect, so it bubbles out.

the flat, is practically the same as above, scaled flat, rotated, with different “texture time” values.

Hope that helps Raylistic. I also painted some mattes, for the water surface, also painted a matte for the faces of the building that would recieve light from the dropping bomb. And then a HUGE LENSE FLARE to cover up all the other crap i never finished… hahaha


#42

Hi, will you be participating in the tornado challege? I am looking forward to your participation. I am joining in too! I am a maya user and a nuke user, so it will be cool if 2 people using the same softwares can participate! SO maybe we can exchange ideas and techniques as well.