thanks for the comments guys ![]()
the textures are done in a few stages,first I rendered everything with only two generic concrete textures,this gives a nice specular/bump pass, then I re-rendered with a few selected objects & faces,give them a quick & dirty planar map & apply a basic building facade or billboard texture…this is mainly so all the perspectives are true.
then added a few more details/billboards in photoshop using the distort tool to push them into shape
the vehicles & distant buildings were rendered as seperate passes
Cheers
Stefan

