Greetings fellow C4D fans,
It gives me great pleasure to be able to announce the availability of fusionThing 1.0,
a major modelling and animation plugin for C4D R8.5 and above.
It provides a powerful set of tools for combining meshes in flexible ways, making possible many things that would otherwise be impractical…
Some of the key features:
[li]Model/animate using pieces of geometry - a powerful complement to Cinema4D’s vertex/polygon toolset.[/li][li]Allows major changes to be made to highly detailed models.[/li][li]Create seamlessly welded complex meshes (Great with HyperNURBS!)[/li][li]Advanced shape conform, interpolation and curvature correction to map child meshes onto parent meshes.[/li][li]Over 100 control parameters giving extensive control over combining.[/li][li]Most controls can be keyframed, and some can even be driven by material channels.[/li][li]‘Immediate mode’ for rapid workflow, ‘Object mode’ for maximum flexibility.[/li][li]Recursive detailing limited only by processor speed and memory.[/li][li]Optional probabalistic mesh selection and alignment.[/li][li]Useful for many kinds of modelling, see website[/li][/ul]For more information and to buy - visit the fusionThing web page.
I’ve put a huge amount of time and effort into the development of this plugin, so I hope you like what you see…
Currently on sale for $135 - increasing to $195 from 1st August.
If you have any questions of comments - please post.
I’ve attached a sample image to tempt you. The second attached image shows the meshes that fT used to build the first.
Visit the web-site to see lots more samples, animations, tutorial, videos, etc.