I was wondering if this is a common problem or just happening to me. I am painting 2 fur attribute maps, 1 for length and 1 for baldness. The one I paint for length is staying as I painted it, but whenever I render the shot, the map for baldness defaults back to the mid grey map. I’ve tried everything I could think of from baking out the attributes after I paint and before I render to updating fur maps.
Does anyone have any clue as to what I am doing wrong?