I’ve found a very interesting lamb fur-imitation shader on one of Turbosquid’s models.
Could anyone please tell me how this effect can be achieved?
My guess is that the fur is a procedural shader and that the displacement channel is used. Is the texture fusion?
Here is the picture of the plain model:
Also, what types of noise may be used in color, displacement and bump channels?
Thank you very much in advance.
Edit: sorry, I messed up the links