Fur-imitation shader - how can it be done?


#1

I’ve found a very interesting lamb fur-imitation shader on one of Turbosquid’s models.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/191640/Action/FullPreview

Could anyone please tell me how this effect can be achieved?

My guess is that the fur is a procedural shader and that the displacement channel is used. Is the texture fusion?

Here is the picture of the plain model:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/191644/SID/191640/blFP/1

Also, what types of noise may be used in color, displacement and bump channels?

Thank you very much in advance.

Edit: sorry, I messed up the links


#2

Check out Storm Tracer

http://www.peranders.com/c4d8/st/


#3

Oh, thank you!

But… is there absolutely no way to do it with a procedural shader?


#4

does look like a noise in the displacement channel, shouldn’t be that hard to achieve


#5

as FlyingP said its just displacements form the look of it, two noises mixed I’d figure, on larger softer on, and on fine lightone to add some roughness.


#6

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