hvanderwegen, interesting post. I don’t know anything about Blender, but I did wonder if car is more difficult than an airplane with details. And I tested it out. Modeling the angles of the car was way more difficult for me, but not many parts to extract from rounded surfaces. And the surfaces were way more flat than a rounded fuselage. So shading of extracted parts was not a problem.
I even played with a fuselage of a fighter jet that is not rounded, and there it was much easier as flatter things in Max are simpler. It is only extracting tons of detached rounded parts on rounded surface that became tricky.
I even asked a famous company that developed aircrafts for DCS World and they were not aware of adjusting normals
They told me those errors are impossible to get rid off, but their examples were easier than mine, so they never faced them.







