darthviper107, Yeah, you’re correct. Your model is a masterpiece comparing to mine, but let’s dive into the details:
Your lines are flowing and it’s low poly for sure, but look at the number of “sticking out” parts on my airplane. I was able to make it work till now, which has way more parts that are way more irregular than yours. So in theory I got much farther than you in terms of being able to make it work. I hit a problem with a bigger irregular detached part on a rounded surface.
Bare with me here, and I’ll show you more. Your model is zoomed out, from the front angle and from the top. I can take your model, put 2 verts on the side, flip it, zoom in, and show you the problem, no matter what kind of topography you have. That’s all because of the cylinder shading. You’re not wrong, but you’re not showing me what I’m asking for and we’re not comparing apples to apples.
Now, to show you I’m not just being difficult. I did what you told me. I took a simple part of the fuselage with good topography and Detached it. Here is the detached section with topography:



They told me those errors are impossible to get rid off, but their examples were easier than mine, so they never faced them.

