Im struggling a bit with a script, the whole code worked fine yesterday but today its giving error when trying to access the rollout through a function. If we take this snippet of code for example I want to take the count of the missing names array and output it as string in the label in the rollout.
– MAXScript Rollout Handler Exception:
– Unknown property: “lbl_missing” in undefined
I dont know why but it works when I use createdialogue but when using rollouts its working from time to time.
( try(closerolloutfloater ::TextureRenamer)catch() TextureRenamer = newrolloutfloater "Asset" 200 200 fn searchMissingAssets = ( n_assets = AssetManager.GetNumAssets() assets = #() missingNames = #() missingNamescount = "0" for i = 1 to n_assets do ( asset = AssetManager.GetAssetByIndex i asset_name = asset.GetFileName() state = (atsops.GetFileSystemStatus asset_name) as string if (state == "#(#missing)") then ( append assets asset local AType = asset.getType() local AFile = asset.getfilename() format "Type:% File:%\n" AType AFile local lFile = filenameFromPath AFile append missingNames lFile ) ) cmdModel.lbl_missing.text = missingNames.count as string ) rollout cmdModel "Diagnostics"( label lbl_missing "0" on cmdModel open do ( searchMissingAssets() ) ) addrollout cmdModel TextureRenamer )