FumeFX


#6001

Hmmm so far not to happy with the gpu viewpoint…think they got rid of the other small viewpoint, i used that one to tell what things are going to look like. I hope I am

wrong.


#6002

Hi mates,

I am using object source to emit smoke in fumefx. When the objects are falling down, can I decrease the density of smoke? Or even can I delete the smoke after the objects arrived on the ground? Any force or setting can achieve it? Thanks


#6003

yes you can animate everything in fume fx, in3ds max hit the animate…and change the smoke from like 3 to 0 at the point you want… then go from there…


#6004

Thanks for your reply. I am using RayFire with fumefx. Apart from animating the denisty of smoke, can I make the smoke be faded out by animated object? That means smoke will fade out automatically when objects stop animating,


#6005

Does anybody have GPU Viewport Display working in FumeFX 5 like shown in this video?


I have only preview working with the quality set to 1. Everything is more than 1 has artifacts. I have GTX 1080 video card.

#6006

That would be a Big no…I too have a 1080 GTX…I uninstalled 5 because of this reason.

update…ok Had to do a bit of adjusting to motherboard, now its working but still doesn’t look anything like the old viewpoint. some of the new features in 5 are cool but I wish this was gone.


#6007

Hey, I have a weird error and I was curious if anyone could help me. Whenever I simulate something, no sort of forces get calculated. If the emitter is moving there is no velocity caused by the movement, there is no gravity, if I add wind it doesn’t show up etc.

Anyone else encountered this?