Yes I’m using map for emission and velocity. But even with unplugged to velocity it still shoots out. So I guess deleting polygons is the only way to make this work…
I have one more question:
Is it possible to make the object emit using vertex paint as mask for the emission? I’ve seen this but I cannot make it to work.
I’m talking about the example where I have a mask(main map for emission). For map some procedural map, like noise. For mask vertex color. Then I paint the object with vertex paint.
The problem is that fume respects only one channel for an object. And I cannot use the same channel for noise and vertex paint.
I mean this is the only way when It works, when I set both maps the same channel. But this way the noise map is not respected and the vertex paint is bugged. I mean it even looks wrong in the viewport.
Here is an example:
https://dl.dropboxusercontent.com/u/22676624/vertexPaintBug.max