As circusboy said, the general workflow is to render them all separate and comp. If one is bad you only have to render that pass instead of all of them.
I haven’t used the Maya version but the wavelet grid detail scale is exactly the same as your base simulation. Meaning if you look at the “Grid Size” yout base and wavelet are the same size. In max this is a multiplier value, you want to double the voxels set it to 2.0, quadruple set it to 4.0. The Maya version does not appear to be the same. Regardless adjust that value and you will see a change.
Yes, two pages ago I even posted a simple example. 
http://forums.cgsociety.org/showpost.php?p=7795373&postcount=5629



